TimeSplitters: Difference between revisions
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|caption = North American box art | |caption = North American box art | ||
|developer = Free Radical Design | |developer = Free Radical Design | ||
|genre = | |publisher = [[Eidos Interactive]] | ||
|genre = Action, Shooter, Arcade | |||
|gameinfo = In the hundred years spanning the millennium (1935 - 2035), a disparate bunch of heroes and villains battle against their own challenges. Although each is unaware of the others, they all share an ageless common spirit of adventure - but unknown to them, their daring actions have attracted the attention of the TimeSplitters. The TimeSplitters - an evil race dwelling outside of time and space. For eons they have manipulated the fate of humanity for their own malign ends - with cursed shards of crystal they have sown fear, greed and conflict throughout history. Now, roused from an ancient sleep, the TimeSplitters cross the threshold from their shadowy dimension - ripping through the fabric of time itself to confront our heroes. Can our heroes unite against a common enemy to realize a greater destiny? Or will humanity be consigned forever to a realm ruled under the shadow of the TIMESPLITTERS? | |gameinfo = In the hundred years spanning the millennium (1935 - 2035), a disparate bunch of heroes and villains battle against their own challenges. Although each is unaware of the others, they all share an ageless common spirit of adventure - but unknown to them, their daring actions have attracted the attention of the TimeSplitters. The TimeSplitters - an evil race dwelling outside of time and space. For eons they have manipulated the fate of humanity for their own malign ends - with cursed shards of crystal they have sown fear, greed and conflict throughout history. Now, roused from an ancient sleep, the TimeSplitters cross the threshold from their shadowy dimension - ripping through the fabric of time itself to confront our heroes. Can our heroes unite against a common enemy to realize a greater destiny? Or will humanity be consigned forever to a realm ruled under the shadow of the TIMESPLITTERS? | ||
|wikipedia = [http://en.wikipedia.org/wiki/TimeSplitters Link] | |wikipedia = [http://en.wikipedia.org/wiki/TimeSplitters Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/258285-timesplitters Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/258285-timesplitters Link] | ||
|numberofplayers = 4 | |||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2000/10/24/timesplitters IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/timesplitters Metacritic]|81/100}} | |||
|na_rating_text = Animated Violence | |na_rating_text = Animated Violence | ||
|na_rating = T | |na_rating = T |
Revision as of 16:46, 21 December 2015
Developer(s): Free Radical Design
Publisher(s): Eidos Interactive
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN: 8.6/10, Metacritic: 81/100
Game description: In the hundred years spanning the millennium (1935 - 2035), a disparate bunch of heroes and villains battle against their own challenges. Although each is unaware of the others, they all share an ageless common spirit of adventure - but unknown to them, their daring actions have attracted the attention of the TimeSplitters. The TimeSplitters - an evil race dwelling outside of time and space. For eons they have manipulated the fate of humanity for their own malign ends - with cursed shards of crystal they have sown fear, greed and conflict throughout history. Now, roused from an ancient sleep, the TimeSplitters cross the threshold from their shadowy dimension - ripping through the fabric of time itself to confront our heroes. Can our heroes unite against a common enemy to realize a greater destiny? Or will humanity be consigned forever to a realm ruled under the shadow of the TIMESPLITTERS?
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
r4964 | GSdx 0.1.16 |
|
BIOS: USA v01.60, FPS: 50, Runs very well, tested several story levels and numerous arcade modes, the only problem I can find is seeing light sources through walls, not a huge problem but it can be distracting. | Rossco |
NTSC-U | Windows |
|
1.1.0 r5452 | GSdx 5442 SSE41 |
|
Runs at 200% speed. | |
NTSC-U | Windows 7 64-Bit |
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1.2.1 r5873 | GSdx 10 (Hardware)0.1.16 r5875 |
|
Game runs excellent when upscaled 5X at 60FPS. I could not find any light sources, but I only tested 2 levels. Bios v 2.0 was used. | Zrooney |
NTSC-U | Windows 8 64-Bit |
|
1.2.1 r5873 | GSdx 10 (Hardware)0.1.16 r5875 |
|
No wall-pass lights with renderer option set to Direct3D11 (Software), run @60fpps with 4x res, FXAA and AF8x | Qhuhuit |
Trivia
- Also known as Time Splitter (AS)
The gallery
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TimeSplitters (SLES 50078)
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