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North American box art
Game general and emulation properties:
ESRB rating: T (Animated Violence)
Game supports multi-tap
Languages supported:
English: SLES-50078 & SLUS-20090
German: SLES-50078
French: SLES-50078
Spanish: SLES-50078
Italian: SLES-50078
Region NTSC-U:
Serial numbers: SLUS-20090
Release date: October 23, 2000
CRCs: B4A004F2
Windows Status: Playable
Linux Status:  ?
Mac Status:  ?
Region PAL:
Serial numbers: SLES-50078
SLES-50078/P (Platinum)
Release date: November 24, 2000
March 8, 2002 (Platinum)
Windows Status: Playable
Linux Status:  ?
Mac Status:  ?
Region NTSC-J:
Serial numbers: SCAJ-20014
Release date:  ?
Windows Status:  ?
Linux Status:  ?
Mac Status:  ?

Developer(s): Free Radical Design
Genre: First-Person Shooter
Wikipedia: Link
Game review links: IGN
Game review score: 8.6/10 (IGN)
Game description: In the hundred years spanning the millennium (1935 - 2035), a disparate bunch of heroes and villains battle against their own challenges. Although each is unaware of the others, they all share an ageless common spirit of adventure - but unknown to them, their daring actions have attracted the attention of the TimeSplitters. The TimeSplitters - an evil race dwelling outside of time and space. For eons they have manipulated the fate of humanity for their own malign ends - with cursed shards of crystal they have sown fear, greed and conflict throughout history. Now, roused from an ancient sleep, the TimeSplitters cross the threshold from their shadowy dimension - ripping through the fabric of time itself to confront our heroes. Can our heroes unite against a common enemy to realize a greater destiny? Or will humanity be consigned forever to a realm ruled under the shadow of the TIMESPLITTERS?

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • AMD Phenom II 955
  • nVidia GeForce GTS 250
r4964 GSdx 0.1.16
  • SPU2-x 2.0.0
  • LilyPad 0.11.0
BIOS: USA v01.60, FPS: 50, Runs very well, tested several story levels and numerous arcade modes, the only problem I can find is seeing light sources through walls, not a huge problem but it can be distracting. Rossco
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game runs excellent when upscaled 5X at 60FPS. I could not find any light sources, but I only tested 2 levels. Bios v 2.0 was used. Zrooney
NTSC-U Windows 8 64-Bit
  • Intel i7 3770 @ 3.4Ghz
  • nvidia gt 780TI
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
No wall-pass lights with renderer option set to Direct3D11 (Software), run @60fpps with 4x res, FXAA and AF8x Qhuhuit


  • Also known as Time Splitter (AS)

The gallery

Public compatibility forum links