Street Fighter Alpha Anthology: Difference between revisions

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|publisher        = [[Capcom]] (JP, US, EU), [[THQ]] (AU)
|publisher        = [[Capcom]] (JP, US, EU), [[THQ]] (AU)
|genre            = Compilation, Fighting, Arcade
|genre            = Compilation, Fighting, Arcade
|gameinfo          = The definitive Alpha Collection comes together with five prized fighters united for the first time. Street Fighter Alpha Anthology is a perfect compilation of Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 2 Gold and Street Fighter Alpha 3.<br />
|gameinfo          = The definitive Alpha Collection comes together with five prized fighters united for the first time. Street Fighter Alpha Anthology is a perfect compilation of Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 2 Gold and Street Fighter Alpha 3.
A compilation of Street FIghter Alpha, Alpha 2, Alpha 2 Gold, Alpha 3 and Super Gem Fighter.
 
|wikipedia        =[http://en.wikipedia.org/wiki/Street_Fighter_Alpha_Anthology Link]
|wikipedia        =[http://en.wikipedia.org/wiki/Street_Fighter_Alpha_Anthology Link]
|sw-rendering-only = 1
|sw-rendering-only = 0
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/931620-street-fighter-alpha-anthology Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/931620-street-fighter-alpha-anthology Link]
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|japan_rating      = B
|japan_rating      = B
|harddrive        = 1
|harddrive        = 1
|japanese          = SLPM-66409
|japanese          = SLPM-66409 &  SLPM-66854
|english          = SLES-54085 & SLUS-21317
|english          = SLES-54085 & SLUS-21317
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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|serialsPAL        = SLES-54085
|serialsPAL        = SLES-54085
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = July 7, 2006
|releasedatePAL    = July 7, 2006<br />2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
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|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = May 25, 2006<br />November 15, 2007 <small>(Best Price)</small>
|releasedateNTSCJ  = May 25, 2006<br />November 15, 2007 <small>(Best Price)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|Tester=Zrooney
|Tester=Zrooney
}}
}}
{{TestingFooter}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Ryzen 5 3600 @ 3.6 Ghz
|GPU=GTX 1650 Super @ 4 GB
|Revision=1.7.0-dev-1526
|Graphics=Built-in (AVX2) (SW)
|Sound=Built-in
|Comments=Games run fine, without any graphical glitches or slowdowns noted in SW mode. In HW mode, games experience lots of graphical glitches and slowdowns, so stay with SW for this one. Also, HDD functionality works as expected.
|Tester=Maxdlpee
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 10
|CPU=Ryzen 5 3600X @ 3.6GHz
|GPU=GeForce RTX 2060 Super 8GB
|Revision=1.7.2420
|Graphics=Built-in (AVX2) (HW)
|Sound=Built-in
|Comments= Games initial menus worked fine in Hardware mode, HDD installing works fine once formatted. Games have graphical glitches on any upscaling mode other than the native res. Bios v 2.0 was used.
|Tester=Gameboi64
}}
 
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 11
|CPU=Ryzen 5 5600x @ 3.7Ghz
|GPU=Radeon RX 580
|Revision=1.7.4100
|Graphics=Software
|Sound=Built-in
|Comments=Software rendering with 0 extra rendering threads.  Works smoothly.
|Tester=Slateman
}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows 10
|CPU=?
|CPU=Ryzen 5700G @ 3.8Ghz
|GPU=?
|GPU=RTX 3060 Ti 8GB
|Revision=?
|Revision=1.7.5004
|Graphics=?
|Graphics=Vulkan (default)
|Sound=?
|Sound=Default
|Comments=?
|Comments=Set rendering resolution to at least 3x (1080p) for even pixel scaling of graphics/sprites.
|Tester=?
|Tester=Zentester
}}
}}
{{TestingFooter}}
{{TestingFooter}}
<!--
-->
-->


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* Also known as '''Street Fighter Zero: Fighters Generation''' (JP)
* Also known as '''Street Fighter Zero: Fighters Generation''' (JP)
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.




<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Extreme Lag, Distorted in-game graphics
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=1
|Description=
|Description=Games underperform to an extreme degree, even on high end hardware due to extreme amounts of texture uploads and draws.
|Workaround=
|Workaround=Use software renderer (older builds) or upgrade to newer version of PCSX2.
}}
 
This has been fixed. Emulated games now correctly render with the HW Vulkan renderer, as of latest nightly builds - 1.7.5004 tested. No configuration changes required.
 
{{Issue
|IssueName=Uneven pixel rendering in-game sprites/graphics
|IsFixed=1
|IssueLevel=0
|Description=At native resolution, the game renders graphics with uneven pixels, even with integer scaling enabled.
|Workaround=Use the Vulkan renderer in latest builds. 1.7.5004 tested. Set the Rendering resolution to at least 3x (1080p) for correct pixels.
}}
}}
-->


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Street_Fighter_Alpha_Anthology_Forum_1.jpg|Street Fighter Alpha Anthology (SLPM 66409)
File:Street_Fighter_Alpha_Anthology_Forum_1.jpg|Street Fighter Alpha Anthology
</gallery>
</gallery>
{{Street Fighter series}}


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