Street Fighter Alpha Anthology: Difference between revisions

m
 
(6 intermediate revisions by the same user not shown)
Line 128: Line 128:


{{Issue
{{Issue
|IssueName=Extreme Lag
|IssueName=Extreme Lag, Distorted in-game graphics
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Games underperform to an extreme degree, even on high end hardware due to extreme amounts of texture uploads and draws.
|Description=Games underperform to an extreme degree, even on high end hardware due to extreme amounts of texture uploads and draws.
|Workaround=Set Texture Preloading to Full. Set Blending Accuracy to Minimum for an above 100% performance boost.
|Workaround=Use software renderer (older builds) or upgrade to newer version of PCSX2.
}}
}}


This has been fixed. Emulated games now correctly render with the Vulkan renderer, as of latest nightly builds - 1.7.500x. No configuration changes required.
This has been fixed. Emulated games now correctly render with the HW Vulkan renderer, as of latest nightly builds - 1.7.5004 tested. No configuration changes required.


{{Issue
{{Issue
|IssueName=Uneven pixel rendering in-game sprites/graphics
|IssueName=Uneven pixel rendering in-game sprites/graphics
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=0
|Description=At native resolution, the game renders graphics with uneven pixels even with integer scaling enabled.
|Description=At native resolution, the game renders graphics with uneven pixels, even with integer scaling enabled.
|Workaround=Set Rendering resolution to at least 3x (1080p) to correct.
|Workaround=Use the Vulkan renderer in latest builds. 1.7.5004 tested. Set the Rendering resolution to at least 3x (1080p) for correct pixels.
}}
}}


24

edits