Speed Kings: Difference between revisions
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|gameinfo = The game features racing through traffic-filled streets with multiple tricks, stunts, combat, and dangerous speeds. The street environments also feature moving traffic and destructible objects and the game supports a full deformation system, which illustrates real-time damage to the bike. | |gameinfo = The game features racing through traffic-filled streets with multiple tricks, stunts, combat, and dangerous speeds. The street environments also feature moving traffic and destructible objects and the game supports a full deformation system, which illustrates real-time damage to the bike. | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/589520-speed-kings Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/589520-speed-kings Link] | ||
|italian = SLES-50848 | |||
|spanish = SLES-50848 | |||
|french = SLES-50848 | |||
|german = SLES-50848 | |||
|english = SLES-50848 & SLUS-20584 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 |
Revision as of 19:31, 26 October 2015
Developer(s): Climax
Publisher(s): Acclaim
Genre: Racing, Comabat
Wikipedia: Link
Game review links: Metacritic
Game review score: 61/100
Game description: The game features racing through traffic-filled streets with multiple tricks, stunts, combat, and dangerous speeds. The street environments also feature moving traffic and destructible objects and the game supports a full deformation system, which illustrates real-time damage to the bike.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 r5452 | GSdx 5442 SSE41 |
|
Hangs on loading screen going ingame. | |
NTSC-U | Windows |
|
1.3 Git 5 of June | GSDX |
|
USA v02.20(10/02/2006), EE/VU Clamp: Standard, EE/VU Rounding: Standard, Unchanged,still the same |
Trivia
- Original names: 스피드킹 (SLKA-15022)