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  • Unfortunately, most people just want their games fixed and simply post some image of the problem or some vague description, *PCSX2 options: Defaults, no settings modifications affect the issue ...
    3 KB (513 words) - 17:08, 19 July 2015
  • |publisher = [[Aruze Corp]] (JP), [[Xseed Games]] (US), [[Ghostlight]] (EU, AU) ...r spiritual powers. Together, they travel around the states and are joined by other characters.<br /> ...
    5 KB (684 words) - 21:15, 14 July 2023
  • ...'': Specifies the configuration file to use instead of PCSX2.ini (does not affect plugins). -state <index>: Loads specified save state by index. ...
    10 KB (1,498 words) - 19:17, 31 December 2023
  • |developer = Criterion Games ...nout was inspired by European movies and locations, its sequel is inspired by American films such as The Fast and the Furious. Set in US locations, the ...
    5 KB (597 words) - 10:25, 27 March 2024
  • |publisher = [[Banpresto]] (JP), [[Bandai|Namco Bandai Games]] (JP), [[Nippon Ichi Software|NIS America]] (US, EU) ...elling the mysteries of the planet Ar Ciel and seek the legend handed down by the people of Metafalss: the lost Song of Metafalica.<br /> ...
    7 KB (899 words) - 08:23, 18 July 2022
  • LilyPad is a Windows gamepad plugin for the PCSX2 emulator. It is written by the plugin author ChickenLiver<ref>extrapolated from his posting as seen on ...axis you want to bind it to. Bindings are sorted first by device, and then by object id. ...
    19 KB (3,338 words) - 20:04, 24 May 2021
  • |developer = [[Rockstar Games|Rockstar San Diego]] |publisher = [[Rockstar Games]] (US, EU), [[Take-Two Interactive]] (EU), [[Capcom]] (JP), [[Sony|SCEA]] ( ...
    6 KB (822 words) - 10:33, 27 March 2024
  • |publisher = [[Vivendi Games|Vivendi Universal Games]] Metal Arms is set on a fictional planet known as Iron Star, which was built by an ancient race, known as the Morbots, out of scrap metal and space junk. T ...
    7 KB (1,016 words) - 10:32, 27 March 2024
  • ...g|<big>'''This is the old version of Windows guide!'''<br/>If you are here by mistake please consider using the [[Setting up Windows version|new guide]] ...r from being complete and each change in it can correct emulation for some games yet breaking the others. You'll need to use PCSX2 forums, search engine or ...
    29 KB (5,015 words) - 20:30, 16 June 2015
  • |reviewlinks = {{ReviewLink|[http://www.ign.com/games/tomb-raider-underworld/ps2-14256568 IGN]|4.0/10}}, {{ReviewLink|[https://ww ...mud transferred to Lara's knee from kneeling on the ground is washed away by rain, the bodies of the foes she encounters remain where she killed them, a ...
    8 KB (1,032 words) - 10:34, 27 March 2024
  • |developer = [[Rockstar Games|Rockstar Toronto]] |publisher = [[Rockstar Games]] (US, EU, KO), [[Electronic Arts]] (JP) ...
    8 KB (1,112 words) - 05:28, 13 May 2024
  • ...dian Empire had been invading and subjugating its neighboring kingdoms one by one. The small Kingdom of Dalmasca was one such kingdom. Our story follows ...; and a "license" system determines which abilities and equipment are used by characters. ...
    14 KB (1,878 words) - 21:26, 14 May 2024
  • ...n challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The uniq |Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make ...
    22 KB (3,293 words) - 10:22, 28 March 2024
  • |developer = Insomniac Games ...ost of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware. ...
    20 KB (2,800 words) - 06:47, 13 May 2024
  • ...ting-Build development of a new macOS version] is now ongoing, spearheaded by developer TellowKrinkle. ...ion®2 console. They are not included with PCSX2 since they are copyrighted by Sony. Without them you won't be able to use the emulator at all, since PCSX ...
    70 KB (11,445 words) - 10:06, 28 March 2024
  • |developer = [[Insomniac Games]] ...anets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playi ...
    19 KB (2,706 words) - 06:45, 13 May 2024
  • ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o ...
    316 KB (46,801 words) - 16:27, 8 August 2015
  • : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...
    377 KB (57,671 words) - 16:15, 8 August 2015
  • : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...
    499 KB (74,795 words) - 15:53, 8 August 2015
  • : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...
    499 KB (74,795 words) - 16:04, 8 August 2015
  • ...part of openGL, I need to init all gl function pointers either manually or by putting back GLEW. Progress is slow but steady ;)</nowiki> : <nowiki>Move onto the rpcs3 project and help those guys. By the way..can you guys make the steering wheel work so I can play Granturism ...
    535 KB (78,475 words) - 16:25, 8 August 2015
  • ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> ...
    594 KB (87,948 words) - 16:19, 8 August 2015
  • : <nowiki>By the way.zeropad's Windows version's config diglog is broken.If you press an : <nowiki>- Implemented an idea by Jake to use a GPR as a reg-offset index to save a few</nowiki> ...
    467 KB (70,109 words) - 16:17, 8 August 2015
  • : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...
    552 KB (80,282 words) - 16:20, 8 August 2015
  • ...t have the problem! Correct me if I am wrong, but r1506, r1507, r1508 only affect GUIs, so r1509 must cause the issue.</nowiki> : <nowiki>CD-based games booting (as far as I can tell).</nowiki> ...
    585 KB (88,164 words) - 16:07, 8 August 2015
  • : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>Hopefully by the time you reach 6000 the emulator will become next to perfect.</nowiki> ...
    662 KB (99,318 words) - 16:22, 8 August 2015
  • ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...
    800 KB (118,488 words) - 16:25, 8 August 2015
  • : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> : <nowiki>Eh, debug? This isn't a bug by specification, the value of the fourth is indeterminate. Unless this happe ...
    685 KB (101,028 words) - 16:21, 8 August 2015
  • ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...k implementation doesn't appear to be documented anywhere that's indexable by google. (and it needs to be x32 -- x64 callstack is completely different). ...
    712 KB (107,520 words) - 16:18, 8 August 2015
  • : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...
    805 KB (115,223 words) - 16:28, 8 August 2015