SoulCalibur III
Developer(s): Namco
Publisher(s): Namco
Genre: Action, Fighting
Wikipedia: Link
Game review links: IGN: 8.5/10, Metacritic: 86/100
Game description: Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Continue the timeless saga of these epic battles in the "Tales of Souls" mode. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit Textures (GSdx). Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Reducing clamps cause more issues, not recommended. After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max. FPS: 40-60/60. Can get 60/60FPS using the cycle rate speedhacks. | Machina |
NTSC-J | Windows |
|
1.1.0 r5726 | GSdx 5726 SSE41 |
|
Still playable., Software mode is needed to avoid black lines (same problem as SC2) and dull colors in rendering (wrong filtering maybe?, but hacks don't seem to fix it). | |
PAL | Windows |
|
1.1.svn5817 | GSDX |
|
USA v02.20(10/02/2006), light game for any cpu/gpu. | |
NTSC-U | Windows |
|
1.2.0 r5782 | GSdx 5801m SSE41 |
|
Runs a bit slow., Lines in display in hardware mode. Looks fine in software mode. |
Trivia
- Original names: ソウルキャリバーIII (SLPS-25577), 소울칼리버 Ⅲ (SCKA-20059)
- If you can't play the sound at normal speed you should consider using Async rather than Time-stretched in SPU2-X options (it doesn't break the game)
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
Known Issues
Ghosting in higher Resolutions
- Status: Active
- Type: Minor
- Description: At resolutions higher than native and using hardware DX, ghosting occurs.
- Workaround: Enable "Wild Arms Offset" in hardware hacks, gsdx plugin
SPS (Spikey Polygon Syndrome)
- Type: Note (not an issue)
- Description: Sometimes while playing parts of the character's body look like falling off or going across the screen.
- Workaround: Set the VU clamping mode to "Extra".
Alternatively you can set the VU clamping mode to "Normal" and the EE clamping mode to "None" : it won't look as good (SPS will still occur but it will fade away by itself) in a few second but it will increase the fps
Respawn Issues
- Type: Note (not an issue)
- Description: Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
- Workaround: Set the VU clamping mode to "Extra".
Alternatively set the VU clamping mode to "Normal" and the EE clamping mode to "None"
Thin vertical lines
- Status: Fixed
- Type: Minor
- Description: Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other Namco titles.
- Workaround:
You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.
- This is now fixed in the more recent developer builds found here. Use the 'Align Sprite' hack found under 'Enable HW Hacks' in GSdx options.
Darkness in some stages
- Status: Fixed
- Type: Minor
- Description: Some stages are darker than normal in GSdx hardware mode.
- Workaround:
skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.
- This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks
Progressive mode bugged
- Status: Fixed
- Type: Minor
- Description:
Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate. - Workaround: Fixed in releases after 1.4
The gallery
-
SoulCalibur III (SLUS 21216)
-
SoulCalibur III (SLUS 21216)
-
SoulCalibur III (SLPS 25577)
![]() |
---|
- Games rated B in Japan
- Games rated T in North America
- Games rated 16+ in Europe
- Games rated M in Australia
- Games rated 15 in Korea
- Games with progressive support
- CPU intensive games
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Korean language
- Games
- Playable games
- Action
- Fighting
- Games by Namco
- Games with minor issues