Sly 3: Honor Among Thieves: Difference between revisions

no edit summary
No edit summary
No edit summary
(10 intermediate revisions by 7 users not shown)
Line 7: Line 7:
|wikipedia        = [https://en.wikipedia.org/wiki/Sly_3:_Honor_Among_Thieves Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Sly_3:_Honor_Among_Thieves Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927168-sly-3-honor-among-thieves Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927168-sly-3-honor-among-thieves Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/927168-sly-3-honor-among-thieves/index.html GameRankings]|84/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-3-honor-among-thieves Metacritic]|83/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/927168-sly-3-honor-among-thieves/index.html GameRankings]|84/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sly-3-honor-among-thieves Metacritic]|83/100}}
|gameinfo          = In Sly 3: Honor Among Thieves, you follow Sly Cooper and his partners in crime as they plunder locations around the world and fight adversaries, both old and new. Sly 3 is a cell-shaded platform game involving vehicles, gadgets, and an assortment of minigames. Joining your heists are a few new playable characters and enough new items to keep them fully equipped. Sly 3 also includes competitive and cooperative multiplayer modes.
|gameinfo          = In Sly 3: Honor Among Thieves, you follow Sly Cooper and his partners in crime as they plunder locations around the world and fight adversaries, both old and new. Sly 3 is a cell-shaded platform game involving vehicles, gadgets, and an assortment of minigames. Joining your heists are a few new playable characters and enough new items to keep them fully equipped. Sly 3 also includes competitive and cooperative multiplayer modes.
<!-- NTSC-U props -->
<!-- NTSC-U props -->
Line 101: Line 101:
|Comments=Game works great at 60 FPS and 5X native resolution with no glitches. Direct3D9 renderer creates some micro stuttering, but Direct3D10 works well. BIOS v2.0 was used.
|Comments=Game works great at 60 FPS and 5X native resolution with no glitches. Direct3D9 renderer creates some micro stuttering, but Direct3D10 works well. BIOS v2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 11
|CPU=i7 8700K
|GPU=RTX 2080
|Revision=1.7.3038
|Comments=The game works wonderfully, though it's still on the side of heavier-to-emulate games. With automatic gamefixes in place, all issues are practically resolved. PAL release requires "Show Overscan" to display the full frame, a portion on the right is missing otherwise. Recommend using Anti-Blur cheats for maximum sharpness, 11/10.
|Tester=coornio
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 129: Line 139:
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Right side of the screen cut off in PAL release
|IsFixed=0
|IssueLevel=1
|Workaround=Enable the "Show Overscan" option (ideally in the game's properties of the QT builds) in the 1.7+ builds.
}}
{{Issue
|IssueName=Upscaling causes offset chroma layers
|IsFixed=1
|IssueLevel=1
|Description=When upscaling, different chroma layers of the image seem to be offset from each other, resulting in a rather nauseating image.
|Workaround=Fixed some time ago in 1.7 builds through automatic game fixes. For older versions, enable the "Round Sprite: Full" hack.
}}
{{Issue
{{Issue
|IssueName=Can't blow up pillar in Episode 5, "Dynamic Duo"
|IssueName=Can't blow up pillar in Episode 5, "Dynamic Duo"
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=1
|Description=During the mission "Dynamic Duo" in episode 5, you need to blow up a pillar with Bentley's bombs. The bombs do nothing, and it's impossible to progress.
|Description=During the mission "Dynamic Duo" in episode 5, you need to blow up a pillar with Bentley's bombs. The bombs do nothing, and it's impossible to progress.
|Workaround=Go to Config > Emulation Settings > '''VUs''' tab, and set Round Mode to "Nearest" and Clamping Mode to "Extra".
|Workaround=Fixed some time ago in 1.7 builds. For older versions, go to Config > Emulation Settings > '''VUs''' tab, and set Round Mode to "Nearest" and Clamping Mode to "Extra".
}}
{{Issue
|IssueName=Incorrect Line Upscaling
|IsFixed=1
|IssueLevel=0
|Description=When upscaling the game to higher resolutions, the cel shader black lines become too big and aren't In their right place.
|Workaround=Fixed some time ago in 1.7 builds. For older versions, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature". The black lines become small but they are still there.  
}}
}}


{{Issue
{{Issue
|IssueName=Agressive black lines on objects
|IssueName=No Dynamic Shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|Description=When upscaling the game to higher resolution, the cel shader black lines become too big and arent In their right place.  
|Description=Dynamic shadows, such as on characters and mobile objects, are not rendered using Direct3D 11 in builds as late as 1.6.0. This can have adverse effects during gameplay, as some segments use shadows to warn of incoming obstacles.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".  
|Workaround=Resolved in 1.7.X builds.
Note: The black lines become small but they are still there.  
}}
}}


ninja
2

edits