Silent Hill 2: Difference between revisions
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Revision as of 15:07, 31 March 2012
Developer(s): Konami, Team Silent
Genre: Survival Horror
Wikipedia: http://en.wikipedia.org/wiki/Silent_Hill_2
Game review links: http://ps2.ign.com/objects/014/014904.html
Game review score: 9.0/10 (IGN)
Game description: James Sunderland goes to Silent Hill after receiving a letter written by his deceased wife saying that she is waiting for him in their "special place". Along with a girl named Maria (who strongly resembles his wife) he searches for and discovers the truth about his wife's death.
Test configuration on Windows:
PCSX2 version: | 0.9.8.r4600 |
Graphics by GSDX: | r4600 0.1.16 |
Sound by SPU2-X: | r4779 2.0.0 |
Pad plugin is LilyPad: | r4510 0.10.0 |
DVD plugin is cdvdGigaherz: | r4510 0.8.0 |
BIOS version: | USA v01.60 |
Comments: Only just started; configured, played a bit, saved game. Working on sound sync issue now (2012-03-31). The use of dense fog in this game results in an uneven framerate (with frame skip disabled). Running fullscreen with custom window size 1280x894. Dynamic vsync on. D3D10 mode, 3x native scaling. Playing with Dualshock 3. Hack comments: Unknown if any of these make a difference, but they're what I default to.
- INTC Sync Hack
- Idle Loop Fast Forward
- mVU Flag Hack
- mVU Block Hack
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel(R) Core(TM) i5 CPU M 430 (stepping 02) @ 2.27GHz |
GPU: | NVIDIA GeForce GTS 360M (8.17.12.9551) |
Comments: FMVs are fracked. Weird very fine grid pattern through which the movie can be seen. Audio in cutscenes is so far out of sync, I can't even guess at the delay.