Shin Megami Tensei: Nocturne

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Shin Megami Tensei: Nocturne

Region NTSC-U:
Release date: October 12 2004
CRCs: F0A31EE3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: July 1, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: February 20, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Atlus
Genre: RPG
Wikipedia: Link
Game review links: IGN
Game review score: 8.6/10
Game description: Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse. Also Known As Shin Megami Tensei III: Nocturne (JP), Shin Megami Tensei III: Nocturne Maniax (JP), Shin Megami Tensei: Lucifer's Call (EU)


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5814 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Not Requires good hardware to work fine.
NTSC-U(?) ?
  • AMD Athlon II x2 245 OC 3.55ghz
  • NVIDIA 9600GT
r1888 GSdx r2693
  • SPU2-X r2693 1.4.0
  • LilyPad r1853 0.1.0
The game can be run at full speed without speed hacks. There is some minor graphical problem such as the shadows of the characters, but it cannot be fixed by changing setting CKL
NTSC-U(?) ?
  • ?
  • ?
r5350 1.0.0 GSdx r5334 0.1.16
  • SPU2-X r5324 2.0.0
  • LilyPad r5282 0.11.0
BIOS: USA v01.60, Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode. Nameless One



Known Issues

Glitch with shadows of the characters

  • Status: Active
  • Type: Minor
  • Description: Glitch with shadows of the characters
  • Workaround: Problems with shadows can be fixed by turning on Alpha hack in GSdx plugin and turning off all CRC hacks by adding the line "CrcHacksExclusions=all" to inis/GSdx.ini file. This, however, will make NPCs, some objects and shadows cast by object visible through walls, so it's either one or the other. Software Mode runs without either of problems.
  • As of r5819, the shadow has been removed from the main character in Hardware rendering mode. Switch to software mode to display the shadow on the main character again.

The gallery

Public compatibility forum links