Shadow of the Colossus: Difference between revisions

This is fixed. Additionally, the workaround of setting date accuracy to fast was patent nonsense.
(Add widescreen note)
(This is fixed. Additionally, the workaround of setting date accuracy to fast was patent nonsense.)
 
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|wikipedia        = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}}
|gameinfo          = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.  
|gameinfo          = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.  
<!-- General props -->
<!-- General props -->
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-53326
|serialsPAL        = SCES-53326<br />SCED-53962 <small>(Demo)</small>
|CRCsPAL          = 0F0C4A9C
|CRCsPAL          = 0F0C4A9C
|releasedatePAL    = February 16, 2006 <small>(Australia)</small><br />February 17, 2006
|releasedatePAL    = February 16, 2006 <small>(Australia)</small><br />February 17, 2006
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|GPU=AMD Radeon R9 270X @ 2 GB
|GPU=AMD Radeon R9 270X @ 2 GB
|Revision=1.2.1
|Revision=1.2.1
<spoiler show="Settings" hide="Hide">
<!--
* '''EE/IOP:'''
* '''EE/IOP:'''
** Round Mode: Nearest
** Round Mode: Nearest
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** EE Cyclerate: 3
** EE Cyclerate: 3
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx 0.1.16 SSE41
|Graphics=GSdx 0.1.16 SSE41
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* 8-bit Textures: ✓
* 8-bit Textures: ✓
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** WildArmsOffset: ✓
** WildArmsOffset: ✓
** Aggressive-CRC: ✓
** Aggressive-CRC: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X r5830 2.0.0
* SPU2-X r5830 2.0.0
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|GPU=AMD Radeon HD 7970
|GPU=AMD Radeon HD 7970
|Revision=1.5.0 (2016-May)
|Revision=1.5.0 (2016-May)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
* INTC Spin: ✓
* INTC Spin: ✓
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** EE Cyclerate: -2
** EE Cyclerate: -2
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx SSE2 1.1.0
|Graphics=GSdx SSE2 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x
* Internal Resolution: 2x
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** Half-Pixel Offset: ✓
** Half-Pixel Offset: ✓
** WildArmsOffset: ✓
** WildArmsOffset: ✓
</spoiler>
-->
|Sound=
|Sound=
* ?
* ?
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|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant.
|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant.
|Tester=yorotiba
|Tester=yorotiba
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
<!--
* OPH flag hack: ✓
* Zoom: 101%
* '''Speedhacks:'''
* INTC Spin: ✓
* Wait loop detection: ✓
** MTVU: ✓
** mVU flag: ✓
** EE Cyclerate: 2
** VU Cycle Stealing: 2
-->
|Graphics=GSdx SSE2 1.1.0
<!--
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Blending Accuracy: Medium
* Advanced Settings and Hacks:
** Half-Pixel Offset: Normal (Vertex)
** Align Sprite: ✓
-->
|Sound=
* SPU2-X 2.0.0
* Interpolation: Linear
* Synchronising Mode: TimeStretch
|Comments=Originally, I wasn't using MTVU or OPH flag and had EE cyclerate and VU cycle stealing at 1, and there was noticeable lag; sometimes framerate would drop to around 45fps, but got low as 30fps during the battle with Gaius. Lag wasn't always particularly noticeable as I was initially using Async Mix audio. Increasing EE cyclerate and VU cycle stealing to 2, enabling MTVU and OPH flag hack made the game run at full speed at all times. Only issue I still noticed was faint white lines at the left and upper sides of the screen, most noticeable in cutscenes and underwater (presumably they'd be more visible if I didn't increase the zoom). Fully playable.
|Tester=PandoraGTX
}}
}}
{{TestingEntry
{{TestingEntry
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|GPU=AMD Radeon R9 280X
|GPU=AMD Radeon R9 280X
|Revision=1.5.0-0
|Revision=1.5.0-0
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cyclerate: 0
** EE Cycle Skipping: 1
** EE Cycle Skipping: 1
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.1.0 SSE4.1/AVX
|Graphics=GSdx 1.1.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
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** Fast Texture Invalidation ✓
** Fast Texture Invalidation ✓
** Half-pixel Offset: Special (Texture)
** Half-pixel Offset: Special (Texture)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X r5830 2.0.0
* SPU2-X r5830 2.0.0
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* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6
* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6
|Tester=Stogas
|Tester=Stogas
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Debian 10
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=1.6.0
<!--
* Enable fast DVD: Yes
* MTVU: Yes
* EE Cycle Skipping: 1
-->
|Graphics=GSdx 1.2.0 AVX2
<!--
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Anisotropic Filtering: 16x
* Allow 8 bits textures: Yes
* Blending Accuracy: Medium
* Half-pixel Offset: Normal (Vertex)
-->
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance.
|Tester=Ratchet66
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Arch Linux
|CPU=Intel Core i3-7100
|GPU=Intel HD 630
|Revision=1.7.3519
|Graphics=Vulkan
|Sound=Default
|Comments=Enabling progressive scan from the game settings runs at 80-100% speed on native resolution 1x.
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Low performance
|IsFixed=0
|IssueLevel=2
|Description=Game runs very slowly.
|Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the VU Cycle Stealing until it runs smoothly. Note: Using VU Cycle Stealing can cause certain textures to become translucent, specially when viewed from a distance.
* '''Workaround:''' Go to Config > Emulation Settings > Game Fixes, and enable OPH Flag Hack. This should lead to a noticeable boost in performance in some areas.
}}
{{Issue
|IssueName=Over-bloom
|IsFixed=0
|IssueLevel=1
|Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
|Workaround=Go to Config > Video (GS) > Plugin Settings, use the OpenGL Hardware Renderer and set "Accurate Date" to "Fast" and "Accurate Blending" to "Medium". Alternatively set Renderer to any of the "(Software)" options.
* '''Workaround:''' Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive" (Note: this disables the bloom effect completely).
}}


{{Issue
{{Issue
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|Description=A dark grey/black texture appears along the bottom and right edges of the screen when upscaling.
|Description=A dark grey/black texture appears along the bottom and right edges of the screen when upscaling.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks, and set "Half-Pixel Offset" to Normal (Vertex).
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks, and set "Half-Pixel Offset" to Normal (Vertex).
}}
{{Issue
|IssueName=Low performance
|IsFixed=0
|IssueLevel=-1
|Description=Game runs very slowly.
|Workaround=There are two aspects to this issue. On original hardware, the game's FPS will sometimes dip and as such is not an issue with PCSX2. However, SotC is also a very demanding game to emulate due to its effects, and as such it may also perform poorly when emulated if the hardware is not fast enough. For the former, increasing the cycle rate has not been tested and as such is not recommended without understanding the risks of doing so. For the latter, make sure you're on the latest version of PCSX2 for the best performance possible.
}}
}}


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|Description=All characters in the game, including Agro cast bizarre, outlined shadows.
|Description=All characters in the game, including Agro cast bizarre, outlined shadows.
|Workaround=Use the latest version of PCSX2.
|Workaround=Use the latest version of PCSX2.
}}
{{Issue
|IssueName=Over-bloom
|IsFixed=1
|IssueLevel=1
|Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
|Workaround=Use the software renderer on older versions of PCSX2 where this is an issue. For much older versions of PCSX2 which had this hack, setting CRC Hack to Aggressive disables the bloom entirely.
|LastTestedOn=v1.7.5704
}}
}}


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