Shadow Hearts: Difference between revisions
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(dev correction, expanded on known issues and fixes) |
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|image = ShadowHearts.jpg | |image = ShadowHearts.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = Sacnoth | ||
|genre = JRPG | |genre = JRPG | ||
|gameinfo = | |gameinfo = | ||
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|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-20347 | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = December 12, 2001 | |releasedateNTSCU = December 12, 2001 | ||
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|comment = | |comment = | ||
* See issues section [[#Known Issues|below]] | * See issues section [[#Known Issues|below]] | ||
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==Known Issues== | |||
===Hardware mode=== | |||
* '''Type:''' Slowdown, GFX glitches | |||
* '''Affected Game Versions:''' All | |||
* '''Description:''' The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches. | |||
* '''Solution:''' Use Software mode. | |||
* '''Comment:''' However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs. | |||
=== | ===Invisible characters=== | ||
* '''Type:''' | * '''Type:''' GFX glitches | ||
* '''Affected Game Versions:''' All | * '''Affected Game Versions:''' All | ||
* '''Description:''' | * '''Description:'''In various environments, characters seem to be invisible. | ||
* '''Solution:''' | * '''Solution:''' Set '''EE/FPU clamping mode''' to '''Full'''. | ||
* '''Comment:''' This change requires a scene change to take effect and will not make already invisible characters visible immediately. |
Revision as of 20:28, 1 October 2012
Developer(s): Sacnoth
Genre: JRPG
Wikipedia: http://en.wikipedia.org/wiki/Shadow_Hearts
Test configuration on Windows:
PCSX2 version: | r4980 |
Graphics by GSDX: | r4979 0.1.16 |
Sound by SPU2-X: | r4949 2.0.0 |
Pad plugin is LilyPad: | r4959 0.11.0 |
BIOS version: | USA v2.00 |
Comments:
- See issues section below
Hack comments:
- EE CycleRate (2): noticeable speedup, setting it to 3 causes audio stuttering throughout the game.
- INTC Sync Hack: small if any speedup, no issues.
- Idle Loop Fast Forward: noticeable speedup, no issues.
- MTVU: Noticeable speedup in quads
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Phenom II X4 965 BE @ 3.8GHZ |
GPU: | MSI GeForce 560ti Hawk |
Known Issues
Hardware mode
- Type: Slowdown, GFX glitches
- Affected Game Versions: All
- Description: The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
- Solution: Use Software mode.
- Comment: However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.
Invisible characters
- Type: GFX glitches
- Affected Game Versions: All
- Description:In various environments, characters seem to be invisible.
- Solution: Set EE/FPU clamping mode to Full.
- Comment: This change requires a scene change to take effect and will not make already invisible characters visible immediately.