Shadow Hearts: Difference between revisions

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|Revision=1.5.0-dev-748
|Revision=1.5.0-dev-748
|Graphics=GSdx 1.1.0 - AVX (2016-05-14, 17:18:16)
|Graphics=GSdx 1.1.0 - AVX (2016-05-14, 17:18:16)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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* '''Shader Configuration:'''
* '''Shader Configuration:'''
** Enable FXAA: On
** Enable FXAA: On
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=BIOS: Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60 FPS in Hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (Software mode) other than that it plays fine. My settings: EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016).
|Comments=BIOS: Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60 FPS in Hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (Software mode) other than that it plays fine. My settings: EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016).
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|Region=NTSC-U
|Region=NTSC-U
|OS=Manjaro 17.0.6 Gellivara
|OS=Manjaro 17.0.6 Gellivara
|CPU=i5 7600k
|CPU=Intel Core i5-7600K
|GPU=GTX 680 2GB
|GPU=NVIDIA GeForce GTX 680 2GB
|Revision=1.5.0-dev-2214
|Revision=1.5.0-dev-2214
|Graphics=GSDX AVX Software
|Graphics=GSdx-AVX (software)
|Sound=SPU2-X 2.0.0  
|Sound=SPU2-X 2.0.0  
|Comments=Works perfectly.
|Comments=Works perfectly.
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* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418)
* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418)


{{SpoilerTable|caption=Additional Patches|text=
NTSC-U Codes


==Known Issues==
* Deinterlace Patch for 8BE3D7B2 :
{{Issue
<pre>
|IssueName=Invisible characters
gametitle=Shadow Hearts (SLUS_203.47) Game CRC = 0x8BE3D7B2
|IsFixed=0
comment=nop interleacing, by pcsx480p60  - v2019/11/13
|IssueLevel=0
 
|Description=In various environments, characters seem to be invisible.
// No interlaced
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set '''Clamping Mode''' to '''Full'''. Note: This change requires a scene change to take effect and will not make already invisible characters visible immediately if enabled while playing.
patch=1,EE,202016EC,extended,00000000
patch=1,EE,20305630,extended,A2200279
</pre>
 
PAL Codes
 
* Deinterlace Patch for 7DE3F9E8 :
<pre>
gametitle=Shadow Hearts (SLES_508.22) Game CRC = 0x7DE3F9E8
comment=nop interleacing, by pcsx480p60  - v2019/11/13
 
// No interlaced
patch=1,EE,202016EC,extended,00000000
patch=1,EE,203081C0,extended,A2200279
</pre>
 
 
* Deinterlace Patch for DEFA4763 :
<pre>
gametitle=Shadow Hearts (SLES_508.22) Game CRC = 0xDEFA4763
comment=nop interleacing, by pcsx480p60  - v2019/11/14
 
// No interlaced
patch=1,EE,202016EC,extended,00000000
patch=1,EE,203081A0,extended,A2200279
</pre>
}}
}}


==Known Issues==
{{Issue
{{Issue
|IssueName=Graphical glitches
|IssueName=Graphical glitches
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|Workaround=Has been fixed in PCSX2 v1.5.0 Git builds as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to a software renderer by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix.
|Workaround=Has been fixed in PCSX2 v1.5.0 Git builds as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to a software renderer by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix.
}}
}}
 
{{Issue
|IssueName=Invisible characters
|IsFixed=1
|IssueLevel=0
|Description=In various environments, characters seem to be invisible.
|Workaround=No longer an issue as of 1.5.0 git builds dated July 20th, 2016. For older builds, go to Config > Emulation Settings > EE/IOP tab, and set '''Clamping Mode''' to '''Full'''. Note: This change requires a scene change to take effect and will not make already invisible characters visible immediately if enabled while playing.
}}


==The gallery==
==The gallery==
67,565

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