Red Dead Revolver: Difference between revisions

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(Adding in the 2002 Red Dead Revolver prototype)
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|GPU=GTX 770Ti w/ 2 GB VRAM
|GPU=GTX 770Ti w/ 2 GB VRAM
|Revision=v1.5.0-dev-3403-g58f5a5b91
|Revision=v1.5.0-dev-3403-g58f5a5b91
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -2  
** EE Cyclerate: -2  
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 1440x1080
* Internal Resolution: 1440x1080
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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* Original names: '''レッド・デッド・リボルバー''' (SLPM-65854)
* Original names: '''レッド・デッド・リボルバー''' (SLPM-65854)
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* There's a January 2002 prototype of this game you can download here: https://hiddenpalace.org/Red_Dead_Revolver_(Jan_15,_2002_prototype)




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