Ratchet & Clank: Difference between revisions
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Broken textures | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode. | ||
|Workaround= | |Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have. | ||
}} | }} | ||
Revision as of 07:45, 15 August 2014
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: 9.0
Game description: Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
r4600 | GSDX r4643 0.1.16 |
|
BIOS: scph70004,
• Fully playable aside from garbage textures and models at a small distance. • The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit. •Note: If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using vs 1.2.1 Hardware - 3770k @ 4.5 R9 290X Edited by OmegaNull , Can be slightly GPU heavy at parts where a lot is on-screen. |
Lagahan |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GDSX | SPU2-X | Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
Known Issues
Broken textures
- Status: Active
- Type: Minor
- Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.