Ratchet & Clank: Difference between revisions
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|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements. | |Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements. | ||
|Tester=Clank | |||
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{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC | |||
|OS=Windows 8.1 | |||
|CPU=AMD A8 6600K @ 4.4GHz | |||
|GPU=AMD Sapphire r9-270x | |||
|Revision=1.3.0 | |||
|Graphics=GDSX | |||
|Sound=SPU2-X | |||
|Comments=Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode) | |||
|Tester=Clank | |Tester=Clank | ||
}} | }} |
Revision as of 19:31, 5 February 2015
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Metacritic
Game review score: 88/100
Game description: Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
|
1.1.0 r5829 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal) | |
NTSC-U | Windows |
|
1.0.0 | GSDX |
|
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60fps, | |
PAL | ? |
|
r4600 | GSDX r4643 0.1.16 |
|
BIOS: scph70004,
• Fully playable aside from garbage textures and models at a small distance. • The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen. |
Lagahan |
? | ? |
|
1.2.1 | GSDX 1.2.1 |
|
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using vs 1.2.1 | OmegaNull |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GDSX | SPU2-X | Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
NTSC | Windows 8.1 |
|
1.3.0 | GDSX | SPU2-X | Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode) | Clank |
Known Issues
Broken textures
- Status: Active
- Type: Minor
- Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
The gallery
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCES 50916)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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