Prince of Persia: The Sands of Time: Difference between revisions

Adding a testing entry for the Japanese trial edition.
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(Adding a testing entry for the Japanese trial edition.)
 
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15066<br />SLKA-25120 <small>(BigHit, Korea)</small><br />PAPX-90517 <small>(Trial)</small>
|serialsNTSCJ      = SCPS-15066<br />SLKA-25120 <small>(BigHit, Korea)</small><br />PAPX-90517 <small>(Trial)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        = 43D4FF3E <small>(Trial)</small>
|releasedateNTSCJ  = September 2, 2004<br />May 8, 2009 <small>(BigHit, Korea)</small>
|releasedateNTSCJ  = September 2, 2004<br />May 8, 2009 <small>(BigHit, Korea)</small>
|statusNTSCJ      =  
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
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|Graphics= Automatic  
|Graphics= Automatic  
|Sound= None sync
|Sound= None sync
|Comments= Game properties - Anti Blur ,V-sync,6x native ,16 x AF Skipdrawrange 11,Auto Flush, Half Pixel Offset Special(texture),  
|Comments= Game properties - Anti Blur ,V-sync,6x native ,16 x AF Skipdrawrange 3,
|Tester=IBeowuILf
|Tester=IBeowuILf
}}
}}
 
{{TestingEntry
|Status=2
|Region=NTSC-J <small>PAPX-90517</small>
|OS=Windows 10
|CPU=Ryzen 5 3600X @ 3.6GHz
|GPU=GeForce RTX 2060 Super 8GB
|Revision=1.7.3973
|Graphics=Built-in (AVX2) (HW)
|Sound=Built-in
|Comments=BIOS: Japan v1.00, game runs just as it should, albeit with the game looking a bit hazy due to upscaling.
|Tester=Gameboi64
}}


{{TestingFooter}}
{{TestingFooter}}
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|Workaround=  In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot.
|Workaround=  In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot.
}}
}}


==The gallery==
==The gallery==
ninja
39

edits