Prince of Persia: The Sands of Time: Difference between revisions
Prince of Persia: The Sands of Time (view source)
Revision as of 22:07, 27 January 2023
, 27 January 2023Adding a testing entry for the Japanese trial edition.
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(Adding a testing entry for the Japanese trial edition.) |
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCPS-15066<br />SLKA-25120 <small>(BigHit, Korea)</small><br />PAPX-90517 <small>(Trial)</small> | |serialsNTSCJ = SCPS-15066<br />SLKA-25120 <small>(BigHit, Korea)</small><br />PAPX-90517 <small>(Trial)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = 43D4FF3E <small>(Trial)</small> | ||
|releasedateNTSCJ = September 2, 2004<br />May 8, 2009 <small>(BigHit, Korea)</small> | |releasedateNTSCJ = September 2, 2004<br />May 8, 2009 <small>(BigHit, Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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|OS=Windows 10 64-Bit | |OS=Windows 10 64-Bit | ||
|CPU=Intel R5 2600 @ 4Ghz | |CPU=Intel R5 2600 @ 4Ghz | ||
|GPU= | |GPU=Nvidia RTX 2070 Super | ||
|Revision=1.7.3256 | |Revision=1.7.3256 | ||
|Graphics= Automatic | |Graphics= Automatic | ||
|Sound= None sync | |Sound= None sync | ||
|Comments= Game properties - Anti Blur ,V-sync,6x native ,16 x AF Skipdrawrange | |Comments= Game properties - Anti Blur ,V-sync,6x native ,16 x AF Skipdrawrange 3, | ||
|Tester=IBeowuILf | |Tester=IBeowuILf | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J <small>PAPX-90517</small> | |||
|OS=Windows 10 | |||
|CPU=Ryzen 5 3600X @ 3.6GHz | |||
|GPU=GeForce RTX 2060 Super 8GB | |||
|Revision=1.7.3973 | |||
|Graphics=Built-in (AVX2) (HW) | |||
|Sound=Built-in | |||
|Comments=BIOS: Japan v1.00, game runs just as it should, albeit with the game looking a bit hazy due to upscaling. | |||
|Tester=Gameboi64 | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||
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|Workaround= In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot. | |Workaround= In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot. | ||
}} | }} | ||
==The gallery== | ==The gallery== |