PCSX2 Documentation: Difference between revisions
Jump to navigation
Jump to search
Line 17: | Line 17: | ||
*[[GSdx Plugin]]: emulates the PS2 Graphics Synthesizer. Code for GSdx is in the [https://github.com/PCSX2/pcsx2/tree/master/plugins/GSdx pcsx2/plugins/GSdx] folder. | *[[GSdx Plugin]]: emulates the PS2 Graphics Synthesizer. Code for GSdx is in the [https://github.com/PCSX2/pcsx2/tree/master/plugins/GSdx pcsx2/plugins/GSdx] folder. | ||
== | ==Excerpts from the Developer's Blog== |
Revision as of 19:32, 8 January 2015
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.
PCSX2 Developer's Guide
- Code Formatting Guidelines
- Commenting Etiquette
- Contributing To-Do List
- Git Survival Guide
- How to Create Useful and Valid Issues
- Installing on Linux
- WxWidgets Coding Strategies
PCSX2 Code Documentation
- PCSX2 Build Scripts: Automates the building and compilation process of pcsx2. Not a module in the usual sense, but included in this list for the sake of organization. Consists of a shell script in the main parent directory, CMakeLists.txt files in the different modules' folders, and CMake configuration files in the pcsx2/cmake folder.
- PCSX2 GUI: provides the user interface for PCSX2. It is currently written in the wxwidgets framework. Code for the GUI is in the pcsx2/pcsx2/gui folder.
- PCSX2 Core: emulates the Emotion Engine. Code for the core is in the pcsx2/pcsx2 folder.
- GSdx Plugin: emulates the PS2 Graphics Synthesizer. Code for GSdx is in the pcsx2/plugins/GSdx folder.