PCSX2 Documentation: Difference between revisions
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The PCSX2 project is divided into several parts, referred to hereafter as "modules": | The PCSX2 project is divided into several parts, referred to hereafter as "modules": | ||
*[[PCSX2 Build Scripts]] | *[[PCSX2 Build Scripts]]: automate the building and compilation process of pcsx2. | ||
*[[PCSX2 GUI]] | *[[PCSX2 GUI]]: provides the user interface for PCSX2. It is currently written in the wxwidgets framework. | ||
*[[PCSX2 Core]] | *[[PCSX2 Core]]: emulates the [http://en.wikipedia.org/wiki/Emotion_Engine Emotion Engine]. | ||
*[[GSdx Plugin]] | *[[GSdx Plugin]]: emulates the PS2 Graphics Synthesizer. | ||
==PCSX2 Overall Program Flow== | ==PCSX2 Overall Program Flow== |
Revision as of 14:36, 7 January 2015
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.
PCSX2 Modules
The PCSX2 project is divided into several parts, referred to hereafter as "modules":
- PCSX2 Build Scripts: automate the building and compilation process of pcsx2.
- PCSX2 GUI: provides the user interface for PCSX2. It is currently written in the wxwidgets framework.
- PCSX2 Core: emulates the Emotion Engine.
- GSdx Plugin: emulates the PS2 Graphics Synthesizer.