PCSX2 Documentation: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible. | This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible. | ||
==PCSX2 Modules== | |||
The PCSX2 project is divided into several parts, referred to hereafter as "modules": | The PCSX2 project is divided into several parts, referred to hereafter as "modules": | ||
[[PCSX2 Build Scripts]]: automate the building and compilation process of pcsx2. | |||
[[PCSX2 GUI]]: provides the user interface for PCSX2. It is currently written in the wxwidgets framework. | |||
[[PCSX2 Core]]: emulates the [http://en.wikipedia.org/wiki/Emotion_Engine Emotion Engine]. | |||
[[GSdx Plugin]]: emulates the PS2 Graphics Synthesizer. | |||
Revision as of 14:31, 7 January 2015
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.
PCSX2 Modules
The PCSX2 project is divided into several parts, referred to hereafter as "modules":
PCSX2 Build Scripts: automate the building and compilation process of pcsx2. PCSX2 GUI: provides the user interface for PCSX2. It is currently written in the wxwidgets framework. PCSX2 Core: emulates the Emotion Engine. GSdx Plugin: emulates the PS2 Graphics Synthesizer.