PCSX2 Documentation: Difference between revisions
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NOTE TO DEVELOPERS: Please feel free to rearrange the articles in a way that makes more sense, or matches the structure of the PCSX2 code. | NOTE TO DEVELOPERS: Please feel free to rearrange the articles in a way that makes more sense, or matches the structure of the PCSX2 code. | ||
== | ==Building PCSX2== | ||
*[[Compiling on Windows]] ''Update in progress'' | *[[Compiling on Windows]] ''Update in progress'' | ||
*[[Compiling on Linux]] | *[[Compiling on Linux]] | ||
*[[Git Survival Guide]] | |||
*[[How to Create Useful and Valid Issues]] | |||
*[[Commenting Etiquette]] | |||
*[[PCSX2 Build Scripts]] | *[[PCSX2 Build Scripts]] | ||
*[[Chroot and 64-bit Linux]] | *[[Chroot and 64-bit Linux]] | ||
*[[GNU Debugger Tips]] | *[[GNU Debugger Tips]] | ||
*[[Code Formatting Guidelines]] | *[[Code Formatting Guidelines]] | ||
*[[Contributing To-Do List]] | *[[Contributing To-Do List]] |
Revision as of 14:13, 31 March 2015
This page is an attempt to clearly document the PCSX2 code, to make life easier for those who wish to join the project.
NOTE TO DEVELOPERS: Please feel free to rearrange the articles in a way that makes more sense, or matches the structure of the PCSX2 code.
Building PCSX2
- Compiling on Windows Update in progress
- Compiling on Linux
- Git Survival Guide
- How to Create Useful and Valid Issues
- Commenting Etiquette
- PCSX2 Build Scripts
- Chroot and 64-bit Linux
- GNU Debugger Tips
- Code Formatting Guidelines
- Contributing To-Do List
PCSX2 Core
WxWidgets GUI
Threading
- Passing Settings Between Threads
- Threading Basics
- Threading Advanced
- Thread Synchronization: Oct '09
- Thread Counting: Oct '09
To be sorted
- Virtual Memory: Jul '06
- Nightmare on Floating-Point Street: Aug '06
- 64-bit Recompilation: Oct '06
- PCSX2 Optimization: Jan '07
- So maybe it's about time we explained VTLB: Feb '09
- Events o' Plenty: Jun '09
- Recompilers: All 'dems buzzwords?: Jun '09
- C++ exceptions can be an optimization: Aug '09
- What's clamping? And why do we need it?: Aug '09
- PS2 VU (Vector Unit) Documentation Part 1: Sep '09
- A new kind of fullscreen!: Jan '10
- Introduction to Dynamic Recompilation: Mar '10
- The return of the Commandline!: Jun '10
- Advanced memory management: Aug '10
- VirtualAlloc on Linux: Aug '10
- PS2's Programmable DMA: Aug '10
- MSVC 2008 optimizer fail: Sep '10
- Benchmarking Multithreaded PCSX2: Oct '10
- Threading VU1: Aug '11
- Path 3 Masking / Geometry Syncing: Sep '11
- MMU mini-series: Nov '14