Onimusha: Dawn of Dreams: Difference between revisions

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|publisher        = [[Capcom]]
|publisher        = [[Capcom]]
|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|gameinfo          = Onimusha: Dawn of Dreams is the latest installment in Capcom's third-person action franchise. You play as Soki, a young and powerful warrior who, with the help of some friends, attempts to defeat the evil Hideyoshi and the Genma forces. There are new characters, artificial intelligence-controlled secondary characters, and a new gameplay system that lets you take control of various characters throughout the game. In addition, you will be able to customize your character, weapons, and attacks.
|gameinfo          = Onimusha: Dawn of Dreams is the latest installment in Capcom's third-person action franchise. You play as Soki, a young and powerful warrior who with the help of some friends attempts to defeat the evil Hideyoshi and the Genma forces. There are new characters, artificial intelligence-controlled secondary characters and a new gameplay system that lets you take control of various characters throughout the game. In addition, you will be able to customize your character, weapons and attacks.
|wikipedia        = [http://en.wikipedia.org/wiki/Onimusha:_Dawn_of_Dreams Wikipedia]
|wikipedia        = [https://en.wikipedia.org/wiki/Onimusha:_Dawn_of_Dreams Wikipedia]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927507-onimusha-dawn-of-dreams Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927507-onimusha-dawn-of-dreams Link]
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2006/03/04/onimusha-dawn-of-dreams IGN]|8.8}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-dawn-of-dreams Metacritic]|81/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2006/03/04/onimusha-dawn-of-dreams IGN]|8.8}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/onimusha-dawn-of-dreams Metacritic]|81/100}}
|eu_rating        = 12+
|eu_rating        = 12+
|ko_rating        = 18
|ko_rating        = 18
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|releasedateNTSCU  = March 7, 2006
|releasedateNTSCU  = March 7, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro Linux
|CPU=?
|CPU=Ryzen 5 2600X @3.6Ghz
|GPU=?
|GPU=RX 5700 XT
|Revision=?
|Revision=v1.7.0-dev-r4046-gff15de9fa
|Graphics=?
|Graphics=OpenGL
|Sound=?
|Sound=Cubeb
|Comments=?
* SPU2-X 2.0.0
|Tester=?
* LilyPad 0.12.1
|Comments=Runs perfectly with only minor frame drops when alt+tabbing, switching between fullscreen and windowed, at random times or when there is a lot going on in-game. I've played many hours, almost done with Disc 1 at time of writing. Deinterlacing:(Auto) or it will have jittering parts of the screen (I have it set to Bob (Bottom Field First) to reduce the motion blur effect).
Texture and post-processing bilinear filtering are both set to OFF.
Dithering: Scaled, CRC Fix Level: Aggressive to fix white lines on the right side of the screen, but disables the blurry, fading loading screen effect in exchange.
5x Internal Resolution for a sharp image, but this is mostly down to preference.
|Tester=Corrine Alastor
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


== Trivia ==
== Trivia ==
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== Patches ==
== Patches ==
<spoiler show="De-interlace NTSC-U" hide="Hide">
{{SpoilerTable|caption=De-interlace NTSC-U -asesega|text=Deinterlace Patch for FE44479E :
* Deinterlace Patch for FE44479E :
<pre>
<pre>
patch=1,EE,20178424,extended,00001825
patch=1,EE,20178424,extended,00001825
</pre>
</pre>
</spoiler>
Only works on gameplay, menus and FMVs still shake.
}}


<spoiler show="Disable some effects NTSC-U -felixthecat1970" hide="Hide">
{{SpoilerTable|caption=Disable some effects NTSC-U -felixthecat1970|text=Effect disable test codes FE44479E :
* ef disable test codes FE44479E :
<pre>
<pre>
patch=1,EE,E0010E0A,extended,0084F480 //unk
patch=1,EE,E0010E0A,extended,0084F480 //unk
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</pre>
</pre>
Partial "no effects" (minimize/disable blur, dof in gameplay - important cutscenes). https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619401#pid619401
Partial "no effects" (minimize/disable blur, dof in gameplay - important cutscenes). https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619401#pid619401
</spoiler>
}}


==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=Garbage in menus
|IssueName=Broken post processing
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Has garbage patterns in menus and most 2d screens. (Improved patch added to Gamedb reduces the severity of the issue--use latest dev build)
|Description=When increasing internal resolution above 1x, post processing will become mis-aligned and fragmented. Bloom will separate into chunks and effects will never fully align. The worst case example being the first encounter with Tenkai when he casts his illusion, none of the hardware hacks properly handle this.
|Workaround=No known solution.
|Workaround=Set CRC hack level to aggressive. It will remove most of the post processing entirely, including the area/door transition effect (unfortunately).
<gallery>
File:Pcsx2 2021-04-22 13-08-54.png|thumb|UI and menu corruption pre 1.7
File:Pcsx2 2021-04-22 13-10-15.png|thumb|Updated IPU patch 1.7
</gallery>
}}
}}
==Fixed Issues==


{{Issue
{{Issue
|IssueName=Broken post processing
|IssueName=Bad graphics in the intro/in-game menus
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When increasing internal resolution above 1x, post processing will become mis-aligned and fragmented. Bloom will separate into chunks and effects will never fully align. The most obnoxious example being the first encounter with Tenkai when he casts his illusion, none of the hardware hacks properly handle this.
|Description=Bad graphics that are seen in the intro and in the in-game menus.
|Workaround=Set CRC hack level to aggressive. It will remove most of the post processing entirely, including the area/door transition effect (unfortunately).
|Workaround=Fixed in 1.7.0
*'''Notes:''' 1.7.0 builds have an improved IPU over 1.6.0 build. The issue is completely fixed in later 1.7.0 builds.
<gallery>
File:Pcsx2 2021-04-22 13-08-54.png|thumb|Bad graphics in the intro before 1.7.0
File:Pcsx2 2021-04-22 13-10-15.png|thumb|Graphics after IPU was improved in the 1.7.0 build.
</gallery>
}}
}}


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