Need for Speed: Carbon: Difference between revisions
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{{infobox | {{infobox | ||
|image =Nfs- | |image = Nfs-Carbon.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer =EA Canada | |developer = [[Electronic Arts|EA Canada]] | ||
|publisher =[[Electronic Arts|EA Games]] | |publisher = [[Electronic Arts|EA Games]] | ||
|genre = | |genre = Racing | ||
|gameinfo = | |gameinfo = What starts in the city is settled in the canyons as Need for Speed: Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed: Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games. | ||
|wikipedia =[ | |wikipedia =[https://en.wikipedia.org/wiki/Need_for_Speed:_Carbon Link] | ||
|reviewlinks =[ | |gamefaqslink = [http://www.gamefaqs.com/ps2/933687-need-for-speed-carbon Link] | ||
| | |reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2006/10/28/need-for-speed-carbon-review-7 IGN]|8.2/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/need-for-speed-carbon Metacritic]|74/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/need-for-speed-carbon-review/1900-6160933/ GameSpot]|7.4/10}} | ||
|widescreen = | <!-- General props --> | ||
|numberofplayers = 2 | |||
|widescreen = 1 | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
| | |steeringwheel = 1 | ||
|japan_rating = B | |||
|ko_rating = 12 | |||
|au_rating = G | |||
|eu_rating = 12+ | |||
|na_rating_text = Violence | |||
|na_rating = E10+ | |||
<!-- Language props --> | |||
|russian = SLES-54324 | |russian = SLES-54324 | ||
|finnish = SLES-54322 | |finnish = SLES-54322 | ||
Line 24: | Line 33: | ||
|french = SLES-54493 & SLES-54402 | |french = SLES-54493 & SLES-54402 | ||
|german = SLES-54493 | |german = SLES-54493 | ||
|english = SLES-54322 & SLES-54321 & SLUS-21493 & SLES-54492 | |english = SLES-54322 & SLES-54321 & SLUS-21493 & SLES-54492 & SLUS-21494 & SLUS-21493GH & SLUS-29193 | ||
|japanese = SLPM-66617 & SLPM-66869 & SLPM-55061 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21493<br />SLUS-21494 <small>(Collector's Edition)</small><br />SLUS-21493GH <small>(Greatest Hits)</small><br />SLUS-29193 <small>(Demo)</small> | |serialsNTSCU = SLUS-21493<br />SLUS-21494 <small>(Collector's Edition)</small><br />SLUS-21493GH <small>(Greatest Hits)</small><br />SLUS-29193 <small>(Demo)</small> | ||
|CRCsNTSCU =7841A89E | |CRCsNTSCU = 7841A89E | ||
|releasedateNTSCU = October 31, 2006<br />February 5, 2013 <small>(Greatest Hits)</small> | |releasedateNTSCU = October 31, 2006<br />February 5, 2013 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
Line 36: | Line 46: | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-54321<br />SLES-54402 <small>(Collector's Edition)</small><br />SLES-54322<br />SLES-54323<br />SLES-54324<br />SLES-54492 <small>(Collector's Edition)</small><br />SLES-54493 <small>(Collector's Edition)</small><br />SLED-54312 <small>(Demo)</small><br />SLES-54493/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54321/P <small>(Platinum: The Best of PlayStation 2)</small> | |serialsPAL = SLES-54321<br />SLES-54402 <small>(Collector's Edition)</small><br />SLES-54322<br />SLES-54323<br />SLES-54324<br />SLES-54492 <small>(Collector's Edition)</small><br />SLES-54493 <small>(Collector's Edition)</small><br />SLED-54312 <small>(Demo)</small><br />SLES-54493/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54321/P <small>(Platinum: The Best of PlayStation 2)</small> | ||
|CRCsPAL = | |CRCsPAL = ECCEEC09<br />26DFEE66 <small>(SLES-54324)</small> | ||
|releasedatePAL = November 3, 2006<br />November 16, 2006<br />2007 <small>(Platinum)</small> | |releasedatePAL = November 3, 2006<br />November 16, 2006 <small>(Australia)</small><br />2007 <small>(Platinum)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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|serialsNTSCJ = SLPM-66617<br />SLPM-55061 <small>(EA:SY! 1980)</small><br />SLAJ-25091<br />SLPM-66869 <small>(EA Best Hits)</small> | |serialsNTSCJ = SLPM-66617<br />SLPM-55061 <small>(EA:SY! 1980)</small><br />SLAJ-25091<br />SLPM-66869 <small>(EA Best Hits)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 7, 2006 <small>(Collector's Edition)</small><br />December 21, 2006<br />October 25, 2007 <small>(EA Best Hits)</small><br />August 21, 2008 <small>(EA:SY! 1980)</small> | |releasedateNTSCJ = December 7, 2006 <small>(Collector's Edition, Korea)</small><br />December 21, 2006<br />October 25, 2007 <small>(EA Best Hits)</small><br />August 21, 2008 <small>(EA:SY! 1980)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.4GHz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GeForce GTX 285 768MB | ||
|Revision=1.1.0 r5492 | |Revision=1.1.0 r5492 | ||
|Graphics=GSdx 5464 SSE41 | |Graphics=GSdx 5464 SSE41 | ||
Line 71: | Line 81: | ||
|Region=PAL | |Region=PAL | ||
|OS=Windows | |OS=Windows | ||
|CPU= | |CPU=Intel Core i5-430M @ 2.27GHz | ||
|GPU=NVIDIA 330M | |GPU=NVIDIA GeForce GT 330M | ||
|Revision=1.2.1 | |Revision=1.2.1 r5873 | ||
|Graphics=GSDX | |Graphics=GSDX | ||
|Sound= | |Sound= | ||
Line 85: | Line 95: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 64-Bit | |OS=Windows 7 64-Bit | ||
|CPU=Intel i7 @ 3. | |CPU=Intel Core i7 @ 3.4GHz | ||
|GPU=Sapphire R9 290X 4GB | |GPU=Sapphire R9 290X 4GB | ||
|Revision=1.2.1 r5873 | |Revision=1.2.1 r5873 | ||
Line 91: | Line 101: | ||
|Sound= | |Sound= | ||
*SPU2-X r5875 | *SPU2-X r5875 | ||
* | *LilyPad 0.11.0 r5875 | ||
|Comments= After the opening cutscenes, game hangs and appears to lock up. Error is | |Comments=After the opening cutscenes, game hangs and appears to lock up. Error is | ||
*(EE pc:004FCF40) TLB Miss, addr=0x28 [load] | *(EE pc:004FCF40) TLB Miss, addr=0x28 [load] | ||
*(EE pc:004FCF40) TLB Miss, addr=0x2c [load] | *(EE pc:004FCF40) TLB Miss, addr=0x2c [load] | ||
Line 102: | Line 112: | ||
|Region=NTSC-U/PAL | |Region=NTSC-U/PAL | ||
|OS=Windows | |OS=Windows | ||
|CPU= | |CPU=Intel Core i5-3330 | ||
|GPU=HD | |GPU=AMD Radeon HD 6850 | ||
|Revision=1.3 Git 28 of May | |Revision=1.3 Git 28 of May | ||
|Graphics= | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
Line 111: | Line 121: | ||
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve signal, EE/VU Rounding: More Nearbie,Completed, Standard Speedhackers +EE Cycle stealin-2 and VU Stealing -2+MTVU=60FPS, None, Hardware mode its slower,software mode have acepptable speed with standard speedhackers,but to run on 60 fps need MTVU hack and EE and Vu hack | |Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve signal, EE/VU Rounding: More Nearbie,Completed, Standard Speedhackers +EE Cycle stealin-2 and VU Stealing -2+MTVU=60FPS, None, Hardware mode its slower,software mode have acepptable speed with standard speedhackers,but to run on 60 fps need MTVU hack and EE and Vu hack | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-bit | |||
|CPU=AMD Ryzen 3 3200G with Radeon Vega Graphics | |||
|GPU=NVIDIA GeForce GTX 1650 LP 4GB | |||
|Revision=1.7.0-20210206154110 (64-bit version alpha) | |||
|Graphics=GSdx64-AXV2 | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments= Very CPU intensive game. EE/VU settings are default, Hardware mode runs very well and able to run full 59.94 FPS on DirectX 11 Hardware mode (Using OpenGL mode only get 80% of FPS), expect some hiccups especially during pursuit session when police cars are swarming by. FPS dips also happens when choosing or driving a car with vinyl wrap in career mode, while FPS maintains full speed when driving a car with vinyl wrap in challenge mode. Software mode are untested yet. MTVU hack settings must be turned on, no need to adjust EE Cycle Rate & EE Cycle skipping. Strong 4 core CPU is required for running this game (Minimum 6 core CPU) | |||
|Tester=amirzaim | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL-R | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.0-dev-1907 | |||
<!-- | |||
* Speedhacks: | |||
** EEC: 0 & VUCS: 3 | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag | |||
--> | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 1920x1080 and 2560x1440 | |||
* Texture Filtering: Bilinear (Forced excluding sprite) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* External Shader | |||
--> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Europe v02.00(14/06/2004), Since I have a slightly weak processor, I decided to use speedhacks to improve the stability of this game. The game runs at 1440p (2K), 60 FPS, without brakes, bugs and freezes (Same as Need for Speed Most Wanted). | |||
|Tester=Chern40+7 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-Bit | |||
|CPU=11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz | |||
|GPU=Nvidia GeForce GTX 1080 Ti | |||
|Revision=v1.7.2183 | |||
|Graphics=GSdx 1.2.0-AVX2 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments= No noticeable bugs. Plays fine, framerate is solid. | |||
|Tester=Hemporus01 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 130: | Line 201: | ||
{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
== Trivia == | == Trivia == | ||
* Original names: '''ニード・フォー・スピード カーボン''' (SLPM-66617) | * Original names: '''ニード・フォー・スピード カーボン''' (SLPM-66617) & (SLPM-55061) | ||
* Also known as '''니드 포 스피드: 카본''' (KO) | |||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Game hangs after opening cutscenes | |||
|IsFixed=1 | |||
|IssueLevel=2 | |||
|Description=After the opening cutscenes, game hangs and appears to lock up. | |||
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to '''"Full"'''. | |||
}} | |||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> | ||
File:Need_for_Speed_Carbon_Forum_3.png|Need for Speed Carbon (SCUS 21494) | File:Need_for_Speed_Carbon_Forum_3.png|Need for Speed Carbon (SCUS 21494) | ||
Need_for_Speed_Carbon-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA | |||
</gallery> | </gallery> | ||
[[Category:temp Navbox required]] | [[Category:temp Navbox required]] |
Latest revision as of 10:32, 27 March 2024
Developer(s): EA Canada
Publisher(s): EA Games
Genre: Racing
Wikipedia: Link
Game review links: IGN: 8.2/10, Metacritic: 74/100, GameSpot: 7.4/10
Game description: What starts in the city is settled in the canyons as Need for Speed: Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed: Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 r5492 | GSdx 5464 SSE41 |
|
Hangs on intro loading screen with a couple TLB miss errors. | |
PAL | Windows |
|
1.2.1 r5873 | GSDX |
|
Colour distortions with trees as well as occassional fog, colours of cars can sometimes be washed out. Lighting glitches (very minor) tends to occurr with the headlights of oncoming traffic, the headlights will sometimes shine through the road if over hill or sometimes through walls. Occassional graphical glitches in roads but very infequent and minor usually to do with skid marks that are part of the road, not the ones that players or AI produces. | |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5873 | GSdx 10 (Software)0.1.16 r5875 |
|
After the opening cutscenes, game hangs and appears to lock up. Error is
Bios v 2.0 was used. |
Zrooney |
NTSC-U/PAL | Windows |
|
1.3 Git 28 of May | GSdx |
|
USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve signal, EE/VU Rounding: More Nearbie,Completed, Standard Speedhackers +EE Cycle stealin-2 and VU Stealing -2+MTVU=60FPS, None, Hardware mode its slower,software mode have acepptable speed with standard speedhackers,but to run on 60 fps need MTVU hack and EE and Vu hack | |
NTSC-U | Windows 10 64-bit |
|
1.7.0-20210206154110 (64-bit version alpha) | GSdx64-AXV2 |
|
Very CPU intensive game. EE/VU settings are default, Hardware mode runs very well and able to run full 59.94 FPS on DirectX 11 Hardware mode (Using OpenGL mode only get 80% of FPS), expect some hiccups especially during pursuit session when police cars are swarming by. FPS dips also happens when choosing or driving a car with vinyl wrap in career mode, while FPS maintains full speed when driving a car with vinyl wrap in challenge mode. Software mode are untested yet. MTVU hack settings must be turned on, no need to adjust EE Cycle Rate & EE Cycle skipping. Strong 4 core CPU is required for running this game (Minimum 6 core CPU) | amirzaim |
PAL-R | Windows 8.1, x64 |
|
v1.7.0-dev-1907 | GSdx |
|
Europe v02.00(14/06/2004), Since I have a slightly weak processor, I decided to use speedhacks to improve the stability of this game. The game runs at 1440p (2K), 60 FPS, without brakes, bugs and freezes (Same as Need for Speed Most Wanted). | Chern40+7 |
NTSC-U | Windows 10 64-Bit |
|
v1.7.2183 | GSdx 1.2.0-AVX2 |
|
No noticeable bugs. Plays fine, framerate is solid. | Hemporus01 |
Trivia
- Original names: ニード・フォー・スピード カーボン (SLPM-66617) & (SLPM-55061)
- Also known as 니드 포 스피드: 카본 (KO)
Fixed Issues
Game hangs after opening cutscenes
- Status: Fixed
- Type: Severe
- Description: After the opening cutscenes, game hangs and appears to lock up.
- Workaround: Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full".
The gallery
-
Need for Speed Carbon (SCUS 21494)
-
v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
- Games rated B in Japan
- Games rated E10+ in North America
- Games rated 12+ in Europe
- Games rated G in Australia
- Games rated 12 in Korea
- Games support steering wheel
- Games with special controllers
- Games with widescreen support
- CPU intensive games
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- Games
- Playable games
- Racing
- Games by Electronic Arts
- Temp Navbox required