Klonoa 2: Lunatea's Veil: Difference between revisions
No edit summary |
(Workaround for a minor graphics glitch.) |
||
Line 251: | Line 251: | ||
[[File:Correct water.png|200px|Bad graphics issue(fixed)]] | [[File:Correct water.png|200px|Bad graphics issue(fixed)]] | ||
</spoiler> | </spoiler> | ||
}} | |||
{{Issue | |||
|IssueName=Flashing or garbage textures | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=At certain points of the game and especially during the train cut scene at the end of volk city the Textures will randomly flash and change around to garbage textures or wrong colors. | |||
|Workaround=Reducing the EE cyclerate in speed hacks can alleviate it at -1 or 75% speed but still doesn't completely remove it. Reducing it to -3 or 50% speed will fix nearly all of the flashing textures but with the risk of game slowdowns. Inversely speeding up the EE cycle rate will make the texture flashing much worse. | |||
}} | }} | ||
Revision as of 21:07, 31 July 2018
Developer(s): Namco
Publisher(s): Namco (JP, US), SCEE (EU)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic: 91/100
Game description: Klonoa, a long-eared creature, has stumbled on yet another mystical adventure. In Klonoa 2, a dark kingdom threatens the enchanted realm of Lunatea. Now it's up to Klonoa and his friends, Lolo and Popka, to prevent evil forces from bringing monsters and sickness into their world. Help Klonoa through 24 magical stages featuring hover-board gliding, perceptual changes, and new treacherous foes. On your adventure, you'll drop off waterfalls, get shot into the air by cannon, and gain special abilities from your defeated enemies.
The sequel to 1997's sleeper platformer hit "Klonoa: Door to Phantomile" finds our floppy-eared, baseball cap-wearing hero collecting dream stones and over-inflating his enemies with air bullets while protecting the dream world of Lunatea in this "2-D style" action game.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.7 stable r3878 | GSdx r3673 |
|
BIOS: USA v02.00. Broken in 0.9.8 due to it crashing in the Volk City part which works in 0.9.7 just fine. 60/60FPS | Machina |
PAL | Windows |
|
1.0.0 | GSdx |
|
EE/VU Clamp: tried both Normal/Normal or E+P/E+P, tried both OFF/recommended (1/0), Auto = enable manual game fix (not ticked) | |
NTSC-U/J | Windows |
|
1.3 r5932 SVN | GSdx |
|
USA v02.20(10/02/2006), No bugs. | |
NTSC | Windows 8.1 |
|
1.3.0 20140731161737 | GSdx 0.1.16 20140731161737 | SPU2-X 2.0.0 20140731161737
|
BIOS: USA v02.20,
•Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with Automatic game fixes. |
Daemyn |
PAL | Windows 7 |
|
1.4.0 | GSdx 0.1.19 20160105132032 | SPU2-X 2.0.0 20151231175709
|
BIOS: Europe v02.00,
•No previous game fix patches seem to work for the PAL version of this game in pcsx2 1.4.0 in 50Hz or 60Hz. Either it will crash at volk or in 60Hz mode's case I get an assertion failed error. •Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with Automatic game fixes. |
Daemyn |
NTSC | Windows 10 |
|
1.5.0-dev-1720-g5a63a62 | GSdx 20131219235648(MSVC 19.00 SSE2/SSE2) 1.1.0 | SPU2-X 20161219235648 2.0.0 [Spu2-X] | BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)
•Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches. •Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however. •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once. •Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well. •Some objects appear miscolored. Software renderer fixes this. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Ubuntu 17.04 x64 |
|
1.5.0~git201708311541 | GSdx (GCC 6.3.0, SSE2) 1.0.0 | SPU2-X 2.0.0 | Full speed. | Marc |
Trivia
- Original names: 風のクロノア2〜世界が望んだ忘れもの〜 (SLPS-25033) & (SLPS-73404), Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono in Japan
Known Issues
Missing fire effects
- Status: Active
- Type: Minor
- Description: Fire effects do not display in Volk Inferno and Joilant(see screenshots).
- Workaround: No known fix yet.
<spoiler show="Show screenshots" hide="Hide screenshots">
</spoiler>
Volk City hang
- Status: Active
- Type: Major
- Description: When moving to one of the parts in the Volk City vision you get just a black screen with sound.
- Workaround: Currently needs the following patches.
<spoiler show="Show patches" hide="Hide patches">
2F56CBC9.pnach comment=patches by nachbrenner //Skip sceIpuSync patch=0,EE,00305b90,word,03e00008 Alternative patch by Prafull has less graphical glitches on the water. 2F56CBC9.pnach comment=patch by Prafull //avoid cave hang at volk city patch=1,EE,00305bcc,word,00000000 7EBEEBBD.pnach gametitle= Klonoa 2 - Lunatea's Veil [SCES 50354] (E) [7EBEEBBD] comment=Patch By CKemu //Skips IUP blitz patch=0,EE,003078F4,word,00000000 1645DE53.pnach comment=Patch by Shadow Lady //For hang in Volk City //Skip sceIpuSync patch=0,EE,003047D0,word,03e00008
</spoiler>
Missing Sound
- Status: Active
- Type: Minor
- Description: Some areas have no music and sound effects are missing completely.
- Workaround: Go to Config > Audio (SPU2) > Plugin Settings, and set latency to 3 ms. This can cause skipping, so set Synchronizing Mode to "TimeStretch"(start the game with "Async Mix", then switch to "TimeStretch" on the title screen).
Required objects missing
- Status: Fixed
- Type: Minor
- Description: Some objects needed to progress further don't appear where they should.
- Workaround: This is automatically resolved as long as Automatic Gamefixes is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > EE/IOP tab, and setting Clamping Mode to "Full".
Bugged reflections
- Status: Active
- Type: Minor
- Description: Reflections on some objects like cannons and the wind ring are bugged(see screenshots).
- Workaround: Go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra".
<spoiler show="Show screenshots" hide="Hide screenshots">
</spoiler>
Bad graphics
- Type: Note (not an issue)
- Description: Missing floor textures or bad colors as a side effect from the patches(see screenshots). Volk City, Volkan Inferno And Dark Sea of Tears are the most likely to crash without the patch. Other Levels may load and be completely playable.
- Workaround: Go to System tab of PCSX2 and disable "Automatic Gamefixes", and re-enable it whenever a level needs it.
<spoiler show="Show screenshots" hide="Hide screenshots">
</spoiler>
Flashing or garbage textures
- Status: Active
- Type: Minor
- Description: At certain points of the game and especially during the train cut scene at the end of volk city the Textures will randomly flash and change around to garbage textures or wrong colors.
- Workaround: Reducing the EE cyclerate in speed hacks can alleviate it at -1 or 75% speed but still doesn't completely remove it. Reducing it to -3 or 50% speed will fix nearly all of the flashing textures but with the risk of game slowdowns. Inversely speeding up the EE cycle rate will make the texture flashing much worse.
Miscolored objects or enemies
- Status: Active
- Type: Minor
- Description: Certain objects and enemies appear as the wrong colors such as moving red Goomis(usually green orbs you can hang from) and Golden Kitons(Helicopter/hovering enemy).
- Workaround: Go to Config > Video (GS) > Plugin Settings, and switch to Software mode by setting Renderer to any of the "(Software)" options.
Cutscene full screen effects may not appear correctly
- Status: Active
- Type: Minor
- Description: The cutscenes at the end of maze of memories, at the end of Noxious Lalakoosha, and at the start of Embryo Compass all have graphical issues.
- Workaround: To fix Maze of Memories and Lalakoosha go to Config > Video (GS) > Plugin Settings and set Renderer to "OpenGL (Hardware)". To fix Embryo Compass go to Config > Video (GS) > Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options.
The gallery
-
Klonoa 2: Lunatea's Veil (SCES 50354)
![]() |
---|
- Games rated E in North America
- Games with widescreen support
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games
- Playable games
- Action
- Platformer
- Games by Namco
- Games with minor issues
- Games with major issues