Klonoa 2: Lunatea's Veil: Difference between revisions

Change the bg asset and wavy text issues into notes since they are a result of widescreen patches, which are non-standard behaviour for the game
(Clarified the wavy text and bg asset issues; added a workaround for bg asset issue)
(Change the bg asset and wavy text issues into notes since they are a result of widescreen patches, which are non-standard behaviour for the game)
Line 313: Line 313:


{{Issue
{{Issue
|IssueName=Background elements in stages/cutscenes load up slowly
|IssueName=Background elements in stages/cutscenes load up slowly when widescreen patches are in use
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=Some background elements in stages and cutscenes load up slowly, and can be seen gradually loading "tile per tile", unlike with real hardware. This is especially apparent in Empty Sea of Tears, both in the intro cutscene and in the stage itself. Last verified on PCSX2 v1.7.3069 (both on hardware and software renderer).  
|Description=When widescreen patches are enabled, some background elements in stages and cutscenes load up slowly, and can be seen gradually loading "tile per tile", unlike with real hardware. This is mostly apparent in Empty Sea of Tears, both in the intro cutscene and in the stage itself. Last verified on PCSX2 v1.7.3130 (both on hardware and software renderer).  
** A section from Empty Sea of Tears on PCSX2 v1.7.3069, showing the slow-loading assets: [https://i.imgur.com/28KWpwS.mp4 video]
** A section from Empty Sea of Tears on PCSX2 v1.7.3069 with widescreen patches enabled, showing the slow-loading assets: [https://i.imgur.com/28KWpwS.mp4 video]
** The same section on real hardware: [https://i.imgur.com/bRZLQ5O.mp4 video]
** The same section on real hardware: [https://i.imgur.com/bRZLQ5O.mp4 video]
|Workaround=Restore default settings by deleting the <code>inis</code> folder and relaunch the app. It is currently unknown which settings or setup exactly cause this bug.
|Workaround=Disable widescreen patches from Emulation → Game Settings.
}}
}}


{{Issue
{{Issue
|IssueName=Wavy text effect renders incorrectly
|IssueName=Wavy text effect renders incorrectly when widescreen patches are in use
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=The wavy text effect, which can be seen in the "now loading", "vision start", and "vision clear" screens, renders incorrectly, and the edges of the text are not completely visible. The issue can happen on both hardware and software renderers. Last verified on PCSX2 v1.7.3069 (both on hardware and software renderer).
|Description=When widescreen patches are enabled, the wavy text effect, which can be seen in the "now loading", "vision start", and "vision clear" screens, renders incorrectly, and the edges of the text are not completely visible. The issue can happen on both hardware and software renderers. Last verified on PCSX2 v1.7.3130 (both on hardware and software renderer).
|Workaround=Restore default settings by deleting the <code>inis</code> folder and relaunch the app. It is currently unknown which settings or setup exactly cause this bug.
** The wavy text effect on PCSX2 v1.7.3069 with widescreen patches enabled: [https://i.imgur.com/Cdp2QyI.mp4 video]
** The wavy text effect on PCSX2 v1.7.3069: [https://i.imgur.com/Cdp2QyI.mp4 video]
** The wavy text effect on real hardware: [https://i.imgur.com/c7c772Q.mp4 video]
** The wavy text effect on real hardware: [https://i.imgur.com/c7c772Q.mp4 video]
|Workaround=Disable widescreen patches from Emulation → Game Settings.
}}
}}