Jak II: Difference between revisions

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|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [https://en.wikipedia.org/wiki/Jak_II Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Jak_II Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914535-jak-ii Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/914535-jak-ii Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/914535-jak-ii/index.html GameRankings]|88/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-ii Metacritic]|87/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/914535-jak-ii/index.html GameRankings]|88/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/jak-ii Metacritic]|87/100}}
|gameinfo          = Jak is back in another action-packed adventure, but he's not the same.  In Jak II, experiments with Dark Eco gone wrong leave Jak with an uncontrollable dark side, and after two years in prison, Jak seeks vengeance.  Accompanied by your trusty friend Daxter, unleash the dark powers on multiple enemies and witness amazing transformations.  Armed with powerful weapons, a high-tech jetboard, an impenetrable mech suit, and a number of vehicles at your disposal, you have no excuse for failure.<br />
|gameinfo          = Jak is back in another action-packed adventure, but he's not the same.  In Jak II, experiments with Dark Eco gone wrong leave Jak with an uncontrollable dark side, and after two years in prison, Jak seeks vengeance.  Accompanied by your trusty friend Daxter, unleash the dark powers on multiple enemies and witness amazing transformations.  Armed with powerful weapons, a high-tech jetboard, an impenetrable mech suit, and a number of vehicles at your disposal, you have no excuse for failure.<br />
The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. The game's plot was noted for being much darker than its predecessor's. As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There is also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira.
The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. The game's plot was noted for being much darker than its predecessor's. As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There is also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira.
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|progressive      = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|japan_rating      = A
|japan_rating      = A
|ko_rating        = 12
|ko_rating        = 12
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|GPU=NVIDIA GeForce GTX 1070
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-dev-2969
|Revision=1.5.0-dev-2969
<spoiler show="Settings" hide="Hide">
<!--
* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
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* Skipdraw Range: 1–1
* Skipdraw Range: 1–1
* FXAA Shader: Yes  
* FXAA Shader: Yes  
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Comments=The game constantly speeds up significantly and then slows down in the fortress, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. OpenGL (hardware) seems to help things very little, and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well.
|Comments=The game constantly speeds up significantly and then slows down in the fortress, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. OpenGL (hardware) seems to help things very little, and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well.
|Tester=TheTechnician27
|Tester=TheTechnician27
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel i7-4790k @ 4.00Ghz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<!--
* EE Cyclerate: 3
* EE Cycle Skipping: 3
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
-->
|Graphics=GSdx 1.2.0
<!--
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
-->
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=Game constantly speeds up and slows down without speedhacks enabled. Once enabled, game runs perfectly fine except for a few small areas. Music is tied to FPS, so will constantly stutter along with the framerate. Observations by FlatOut are still valid, though setting VU Cycle Stealing to 2 seems to run better. Level 3 does indeed cause choppy gameplay but seems to resolve more sound issues. Finished the game without any major instabilities, though mostly minor graphical issues are still present in hardware mode. Use OpenGL as DirectX causes long shadows.
|Tester=Darkshadows
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=Intel i5-3570k @3.4GHz (Overclocked to 4.7GHz)
|GPU=NVIDIA GeForce GTX 670
|Revision=1.6.0,
1.7.2672 (SSE4)
<!--
* EE Cyclerate: 1
* EE Cycle Skipping: 2
* mVU Flag Hack: Yes
* MTVU: Yes
-->
|Graphics=GSdx 1.2.0
<!--
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7)
* Internal Resolution: 3*Native
* Preload Textures: Full (Hash Cache)
* Mipmapping: Basic
* Blending Accuracy: Basic
* GPU Palette Conversion: Off
-->
|Sound=
* SPU2-X 2.0.0 Xaudio2
* Lilypad 0.12.1
|Comments=Frequent lag without speedhacks; unless you have a high-end PC, speedhacks are essential to make the game playable. EE Cyclerate +1 and EE Cycle Skipping +2 makes the framerate relatively stable in gameplay sections, although cutscenes often run below PS2 framerate and some areas still lag, most notably the Precursor Oracle's house and the room with the bugs in the Tomb of Mar. Using the black label version (v1.00) as for some unexplained reason, Torn's finger is stretched in the Greatest Hits version (v2.01). Aside from the lag, there are noticeable issues with mipmapping and textures; this is most visible with the skybox in the palace. Software mode fixes this, but causes lag. Some textures seem to randomly glitch out, like the wings on the hovercraft in Haven City and Samos's eyes and beard in some cutscenes. Game froze when entering the stadium at one point, but I'm not sure if this is a PCSX2 bug or a native PS2 bug. I was also missing 3 orbs at the end of the game despite having seemingly done everything, and had to get them with the infinite orbs glitch. Again, this is known to be a bug in the original game and is probably unrelated to PCSX2. Fully playable (aside from having to cheat in the last 3 orbs, I completed the game 124%).
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


==Known Issues==
{{Issue
|IssueName=Unstable performance
|IsFixed=0
|IssueLevel=1
|Description=Some areas of the game (seems to be those that cause lag on the PS2) seem to speed up, even with the framelimiter enabled. This seems to be caused by the game "speeding up" physics when the framerate decreases, and PCSX2 doesn't emulate this correctly.
|Workaround=Use speedhacks. Any combination of EE cyclerate and VU cycle stealing fixes this.
}}
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Broken fingers
|IsFixed=0
|IssueLevel=1
|Description=In the NTSC-U Greatest Hits version of the game (v2.01), Torn's finger is stretched and looking at him will glitch out the graphics.
|Workaround=Use the black label version (v1.00).
}}
{{Issue
|IssueName=Stretched shadows
|IsFixed=0
|IssueLevel=0
|Description=Objects have stretched shadows in the D3D11 and D3D12 hardware renderers. This used to be worse in older versions, but it is still very noticeable.
|Workaround=Switch to the Vulkan, OpenGL, or Software renderers.
|FirstTestedOn=v1.4.0
|LastTestedOn=v1.7.5661
}}


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Glitchy eyes and messed up colors
|IssueName=Glitchy eyes and messed up colors
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|Description=All characters have a glitchy eye(s).
|Description=All characters have a glitchy eye(s).
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
}}
|FirstTestedOn=v1.4.0
 
|LastTestedOn=v1.5.0-dev-3250
{{Issue
|IssueName=Stretched shadows
|IsFixed=1
|IssueLevel=0
|Description=Objects have stretched shadows in hardware renderer.
|Workaround=Fixed in 1.5.0 dev builds, select OpenGL renderer, make sure Blending level is set to at least Basic level (default).
}}
}}


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}}
}}


==Known Issues==
{{Issue
|IssueName= Pentagons appear
|IsFixed=1
|IssueLevel=0
|Description=In OpenGL, where smoke is supposed to appear, a pentagon appears instead
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
}}
 
{{Issue
{{Issue
|IssueName=Game is in Japanese
|IssueName=Game is in Japanese
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=-1
|Description=The game always starts in Japanese even after the language has already been set.
|Description=The game always starts in Japanese even after the language has already been set.
|Workaround=Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.
|Workaround=Fixed on 1.7 nightly builds. For older builds full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.
}}
}}


{{Issue
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IssueName='SCEA presents' splash screen cut in half
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Description=When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".  
|Workaround=Fixed on 1.7 nightly builds. For older builds, go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Unable to progress in Weapons Lab
|IssueName=Glitchy menus
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Description=When changing a setting in the pause screen and menus e.g. enabling/disabling progressive, the background shows orange glitched graphics.
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
|Workaround=Software mode fixes it, but is not recommended as it is likely to cause lag. As far as I know, the glitch only affects the menus and has no effect on gameplay.
}}
}}


{{Issue
{{Issue
|IssueName= Pentagons appear
|IssueName=Precursor Oracle lag
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead
|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
|Workaround=Unknown
}}
}}


{{Issue
{{Issue
|IssueName=Stretched Text and images
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=1
|Description=In the greatest hits version of the game the text and images appear stretched.
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Download the latest OPL Daily Build from [http://www.ps2-home.com/forum/viewtopic.php?f=83&t=3 this link (warning, third-party link!)]. In CDVD  Choose your game and dont boot it, Run the ELF file you downloaded, change rendering to software mod,In the ELF file go to display settings change video to 576p and activate widescreen, save your settings.  
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way."
Choose exit and you will return to ps2 menu with the memory cards and your disc, play the disc, wait for the game to get to the title screen than Switch to hardware mode back.  
|LastTestedOn=v1.7.5584
Note:You have to do it every time you boot the game. This can also solve the "Game is in Japanese" issue.  
}}
}}
{{Jak and Daxter series}}
{{Jak and Daxter series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Jak-II-SCUS-97265-U--29449 Jak II (SCUS 97265) (U)]
*[https://forums.pcsx2.net/Thread-Jak-II-SCUS-97265-U--29449 Jak II (SCUS 97265) (U)]
*[http://forums.pcsx2.net/Thread-Jak-II-Renegade-SCES-51608-E Jak II - Renegade (SCES 51608) (E)]}}
*[https://forums.pcsx2.net/Thread-Jak-II-Renegade-SCES-51608-E Jak II - Renegade (SCES 51608) (E)]}}
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