Jak II: Difference between revisions

no edit summary
m (Rearranged the page to put known issues at the top like the standard wiki page)
No edit summary
(22 intermediate revisions by 3 users not shown)
Line 147: Line 147:
|GPU=NVIDIA GeForce GTX 1070
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-dev-2969
|Revision=1.5.0-dev-2969
<spoiler show="Settings" hide="Hide">
<!--
* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
Line 159: Line 159:
* Skipdraw Range: 1–1
* Skipdraw Range: 1–1
* FXAA Shader: Yes  
* FXAA Shader: Yes  
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 173: Line 173:
|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 3
* EE Cyclerate: 3
* EE Cycle Skipping: 3
* EE Cycle Skipping: 3
Line 179: Line 179:
* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
* 8-bit Textures: Yes
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Large Framebuffer: Yes
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 201: Line 201:
|Revision=1.6.0,
|Revision=1.6.0,
1.7.2672 (SSE4)
1.7.2672 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 1
* EE Cyclerate: 1
* EE Cycle Skipping: 2
* EE Cycle Skipping: 2
* mVU Flag Hack: Yes
* mVU Flag Hack: Yes
* MTVU: Yes
* MTVU: Yes
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7)
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
Line 215: Line 215:
* Blending Accuracy: Basic
* Blending Accuracy: Basic
* GPU Palette Conversion: Off
* GPU Palette Conversion: Off
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 Xaudio2
* SPU2-X 2.0.0 Xaudio2
Line 255: Line 255:
|Description=Some areas of the game (seems to be those that cause lag on the PS2) seem to speed up, even with the framelimiter enabled. This seems to be caused by the game "speeding up" physics when the framerate decreases, and PCSX2 doesn't emulate this correctly.
|Description=Some areas of the game (seems to be those that cause lag on the PS2) seem to speed up, even with the framelimiter enabled. This seems to be caused by the game "speeding up" physics when the framerate decreases, and PCSX2 doesn't emulate this correctly.
|Workaround=Use speedhacks. Any combination of EE cyclerate and VU cycle stealing fixes this.
|Workaround=Use speedhacks. Any combination of EE cyclerate and VU cycle stealing fixes this.
}}
{{Issue
|IssueName=Precursor Oracle lag
|IsFixed=0
|IssueLevel=0
|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
|Workaround=Unknown
}}
}}


Line 272: Line 264:
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".  
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".  
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
}}
}}


Line 291: Line 275:


{{Issue
{{Issue
|IssueName=Glitchy menus
|IssueName=Stretched shadows
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When changing a setting in the pause screen and menus e.g. enabling/disabling progressive, the background shows orange glitched graphics.
|Description=Objects have stretched shadows in the D3D11 and D3D12 hardware renderers. This used to be worse in older versions, but it is still very noticeable.
|Workaround=Software mode fixes it, but is not recommended as it is likely to cause lag. As far as I know, the glitch only affects the menus and has no effect on gameplay.
|Workaround=Switch to the Vulkan, OpenGL, or Software renderers.
|FirstTestedOn=v1.4.0
|LastTestedOn=v1.7.5661
}}
}}


Line 307: Line 293:
|Description=All characters have a glitchy eye(s).
|Description=All characters have a glitchy eye(s).
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
}}
|FirstTestedOn=v1.4.0
 
|LastTestedOn=v1.5.0-dev-3250
{{Issue
|IssueName=Stretched shadows
|IsFixed=1
|IssueLevel=0
|Description=Objects have stretched shadows in hardware renderer.
|Workaround=Fixed in 1.5.0 dev builds, select OpenGL renderer, make sure Blending level is set to at least Basic level (default).
}}
}}


Line 330: Line 310:
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead
|Description=In OpenGL, where smoke is supposed to appear, a pentagon appears instead
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
}}
}}
Line 339: Line 319:
|IssueLevel=-1
|IssueLevel=-1
|Description=The game always starts in Japanese even after the language has already been set.
|Description=The game always starts in Japanese even after the language has already been set.
|Workaround=Fixed on 1.7 dev builds. For older builds full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.
|Workaround=Fixed on 1.7 nightly builds. For older builds full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.
}}
}}


Line 347: Line 327:
|IssueLevel=0
|IssueLevel=0
|Description=When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Description=When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Workaround=Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.
|Workaround=Fixed on 1.7 nightly builds. For older builds, go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.
}}
 
{{Issue
|IssueName=Glitchy menus
|IsFixed=1
|IssueLevel=0
|Description=When changing a setting in the pause screen and menus e.g. enabling/disabling progressive, the background shows orange glitched graphics.
|Workaround=Software mode fixes it, but is not recommended as it is likely to cause lag. As far as I know, the glitch only affects the menus and has no effect on gameplay.
}}
 
{{Issue
|IssueName=Precursor Oracle lag
|IsFixed=1
|IssueLevel=0
|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
|Workaround=Unknown
}}
 
{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=1
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way."
|LastTestedOn=v1.7.5584
}}
}}


{{Jak and Daxter series}}
{{Jak and Daxter series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Jak-II-SCUS-97265-U--29449 Jak II (SCUS 97265) (U)]
*[https://forums.pcsx2.net/Thread-Jak-II-SCUS-97265-U--29449 Jak II (SCUS 97265) (U)]
*[http://forums.pcsx2.net/Thread-Jak-II-Renegade-SCES-51608-E Jak II - Renegade (SCES 51608) (E)]}}
*[https://forums.pcsx2.net/Thread-Jak-II-Renegade-SCES-51608-E Jak II - Renegade (SCES 51608) (E)]}}
ninja
2,152

edits