Ibara: Difference between revisions

1,874 bytes added ,  23 April 2018
m
www.game-life.com, confirmed
(Created page with "{{info-stub}} {{infobox |image = |caption = |developer = |genre = |gameinfo = |wikipedia = |reviewlinks = |re...")
 
m (www.game-life.com, confirmed)
 
(18 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{info-stub}}
{{infobox
{{infobox
|image            =
|image            = Ibara.jpg
|caption          =
|caption          =
|developer        =
|developer        = Cave
|genre            =
|publisher        = [[Taito Corporation]]
|gameinfo          =
|genre            = Action, Shoot'em up
|wikipedia        =
|wikipedia        = [http://en.wikipedia.org/wiki/Ibara_%28video_game%29 Link]
|reviewlinks      =
|gameinfo          = A notable feature of Ibara is the inclusion of a variable, real-time difficulty system by way of the Rank system. The player's rank increases as they acquire more items and cause more damage, increasing the difficulty of the game along with it. The number of enemies does not increase but the number of bullets fired towards the user does, often reaching a ridiculous level of bullet density.
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/930994-ibara Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/ibara/ps2-787641 IGN User Score]|8.4/10}}
|japanese          = SLPM-66301 &  TCPS-10131
|japan_rating      = B
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 0
|serialsNTSCU      =
|serialsNTSCU      =
|CRCsNTSCU        =
|CRCsNTSCU        =
Line 19: Line 20:
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 0
|serialsPAL        =
|serialsPAL        =
|CRCsPAL          =
|CRCsPAL          =
Line 28: Line 29:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-66301<br />TCPS-10131<br />TCPS-10179 <small>(Taito Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = February 23, 2006
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
Line 39: Line 40:
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-J
|OS=?
|OS=Windows
|CPU=?
|CPU=I5 3330
|GPU=?
|GPU=HD radeon 6850
|Revision=?
|Revision=1.1.svn5816
|Graphics=?
|Graphics=GSDX
|Sound=?
|Sound=
|Comments=This is a test placeholder. Add your configuration here.
*SPU2-X
|Tester=?
*?
|Comments=USA v02.20(10/02/2006), completed, This game not show a improvement resolution in custom resoltution,the motive for this its your engine,because was originaly created for arcades,after this was launched for ps2 console.
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 7 Pro SP1 64-bit
|CPU=Intel Core i7 6700K @4.0 GHz
|GPU=Nvidia GTX 980 Ti 6144 MB GDDR5 (368.39)
|Revision=1.5.0-20160720115610 (git) Jul 20 2016
|Graphics=GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX)
|Sound=
*SPU2-X 2.0.0-20160720115610
*LilyPad 0.11.0-20160720115610
|Comments=Played the first two stages. Runs at full speed in OpenGL hardware mode (2x native IR). Severe slowdown in software mode, even during the opening logos (GS bottleneck). No obvious graphical errors.
|Tester=Flang
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 68: Line 85:
{{TestingFooter}}
{{TestingFooter}}
-->
-->
== Trivia ==
* Original names: '''鋳薔薇''' (SLPM-66301)




Line 84: Line 104:
}}
}}
-->
-->
==The gallery==
<gallery>
File:Ibara_Forum_2.jpg|Ibara (SLPM 66301)
File:Ibara_Forum_1.jpg|Ibara (SLPM 66301)
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ibara-SLPM-66301-J Ibara (SLPM 66301) (J)]}}
67,565

edits