|Graphics by GSdx:||r5464|
|Sound by SPU2-X:||r5478|
|Pad plugin is Pokopom:||v2.0.0|
Comments: Runs perfect, no noticeable issues. Hack comments: Hacks: INTC, Wait Loop Detection, mVU flag hack, Enable fast CDVD, mVU Block Hack, MTVU.
|Graphics by ZZogl:||186|
|Sound by SPU2-X:||untested|
Hack comments: No targets CLUT + full 16 bit res.
|CPU:||Intel Core i7 950 @3.07Ghz|
|GPU:||Radeon HD 5870|
Widescreen support with .pnatch file from the PCSX2 forums.
This game look normal only in ZZogl, no GSDX and ZeroGS versions, but ZZogl is slow on this game. GSdx has improved the game but not quite close to it yet.
- Solution: Use No targets CLUT + full 16 bit res in ZZogl (r186) for it.
No post-processing effects
- Type: Graphical issue
- Affected Game Versions: All
- Description: Adding a more precise description to the above mentioned "Dull Graphics". This is because there are no post-processing effects present in GSdx hardware mode. (Disabled in the plugin, because of rendering errors and slowdowns) Because of the heavy use of these effects, the gaming experience is not as good as it is originally intended. Also some night levels are more darker because of the lack of post processing. Plus no shadows on the characters.
- Solution: Switch to software mode. This enables all effects. Some minor glitches with the shadows though. Beware that this mode is CPU heavy! Around 70% with Intel i5 @3.3 GHz But plays fine with max. FPS.