Gran Turismo 4 Prologue: Difference between revisions
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m (Grammar. Also maybe NTSC-J cover art? PAL will suffice if no other option.) |
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|caption = | |caption = | ||
|developer = Polyphony Digital | |developer = Polyphony Digital | ||
|publisher = Sony Computer Entertainment Europe (Europe)/Sony Computer Entertainment Japan (Japan/China) | |||
|genre = Racing | |genre = Racing | ||
|wikipedia = [http://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue Link] | |wikipedia = [http://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue Link] | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=2 | |IssueLevel=2 | ||
|Description= | |Description=Crashes pretty often. This happens because of spikes in VRam use. | ||
|Workaround=<br> | |Workaround=<br> | ||
# If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. | # If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl. | ||
# In GSdx, Hardware AA | # In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well. | ||
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you | # In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRam. Using a custom resolution lower than 512x512 seems to help. | ||
}} | }} | ||