Gran Turismo 4 Prologue: Difference between revisions

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m (Grammar. Also maybe NTSC-J cover art? PAL will suffice if no other option.)
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|caption          =
|caption          =
|developer        = Polyphony Digital
|developer        = Polyphony Digital
|publisher        = Sony Computer Entertainment Europe (Europe)/Sony Computer Entertainment Japan (Japan/China)
|genre            = Racing
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue Link]
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|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=2
|Description=This game crashes often. This happens because of random spikes in VRam use.
|Description=Crashes pretty often. This happens because of spikes in VRam use.
|Workaround=<br>
|Workaround=<br>
# If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. expect much slower speeds from using the last two.
# If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl.
# In GSdx, Hardware AA causes the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
# In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you don't have enough VRam. Using a custom resolution lower than 512x512 seems to help.
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRam. Using a custom resolution lower than 512x512 seems to help.
}}
}}


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