God of War II: Difference between revisions
No edit summary |
The Requiem (talk | contribs) No edit summary |
||
Line 33: | Line 33: | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows specs --> | <!-- Windows specs --> | ||
|pcsx2ver = 0. | |pcsx2ver = 1.0.0.r5350 | ||
|gsname = | |gsname = | ||
|gsver = SSE4 ( | |gsver = SSE4 (vr5350) | ||
|soundname = | |soundname = | ||
|soundver = 2.0 ( | |soundver = 2.0 (r5350) | ||
|padname = Lilypad | |padname = Lilypad | ||
|padver = | |padver = | ||
Line 43: | Line 43: | ||
|dvdplugver = | |dvdplugver = | ||
|biosver = USA(v2.0) | |biosver = USA(v2.0) | ||
| | |comment = *EE/IOP: | ||
*EmotionEngine & IOP->Recompiler, EE/FPU->Chop/Zero, Clamping Mode->None | |||
*VUs: | |||
*VU0 & VU1->MicroVU Recompiler, VU0/VU1->Chop/Zero, Clamping Mode->None | |||
*Speedhacks: | |||
*Enable Speed Hacks & Enable NTSC Spin Detection & Enable Wait Loop Detection & MVu Flag Hack & MTVu->[Checked], EE Cyclerate & VU Cycle Stealing->3 | |||
*Game Fixes:Manual Game Fixes->[Unchecked] | |||
*Gfx Pluggin Settings: | |||
*Renderer->D3D 11(HW), Interlacing->Auto, Custom Resolution->Your monitor`s Current Native Resolution, Shade Boost & Texture Filtering & AA1->[Checked],Half-Pixel Offset in Configure->[Checked] | |||
*Average FPS:60 | |||
*Max FPS:60 | |||
*Min FPS:19 | |||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = | |linuxpcsx2ver = | ||
Line 60: | Line 69: | ||
|linuxfpsinfo = | |linuxfpsinfo = | ||
|linuxcomment = | |linuxcomment = | ||
<!-- | <!-- Specifications of Test System --> | ||
|cputype = Intel | |cputype = Intel i7 2600 3.2 Ghz | ||
|gputype = | |gputype = AMD 7770 1GB DDR5 | ||
|pccomment = | |pccomment = Average frames are at rate of 50 throughout the game but some regions do have spikes and drops | ||
}} | }} | ||
== | ==Known issues:== | ||
== | ===Ghost shifted images formed which is more visible in some areas=== | ||
*Solution: Turn the resolution to Native PS2 in gfx plugin settings. | |||
* | |||
Revision as of 16:12, 4 December 2012
Developer(s): SCEA
Genre: Action-Adventure
Wikipedia: Link
Game description: God of War II is a third person action-adventure video game. Sequel to God of War God of War II is loosely based on Greek mythology, and is set in Ancient Greece. The player controls the protagonist Kratos, the new God of War who has killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian Gods, who strips him of his godhood. Kratos is saved by the Titan Gaia who instructs Kratos to find The Sisters of Fate, who will allow him to travel back in time, avert his betrayal and change his destiny.
Test configuration on Windows:
PCSX2 version: | 1.0.0.r5350 |
Graphics by GSDX: | SSE4 (vr5350) |
Sound by SPU2-X: | 2.0 (r5350) |
BIOS version: | USA(v2.0) |
Comments:
- EE/IOP:
- EmotionEngine & IOP->Recompiler, EE/FPU->Chop/Zero, Clamping Mode->None
- VUs:
- VU0 & VU1->MicroVU Recompiler, VU0/VU1->Chop/Zero, Clamping Mode->None
- Speedhacks:
- Enable Speed Hacks & Enable NTSC Spin Detection & Enable Wait Loop Detection & MVu Flag Hack & MTVu->[Checked], EE Cyclerate & VU Cycle Stealing->3
- Game Fixes:Manual Game Fixes->[Unchecked]
- Gfx Pluggin Settings:
- Renderer->D3D 11(HW), Interlacing->Auto, Custom Resolution->Your monitor`s Current Native Resolution, Shade Boost & Texture Filtering & AA1->[Checked],Half-Pixel Offset in Configure->[Checked]
- Average FPS:60
- Max FPS:60
- Min FPS:19
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel i7 2600 3.2 Ghz |
GPU: | AMD 7770 1GB DDR5 |
Comments: Average frames are at rate of 50 throughout the game but some regions do have spikes and drops
Known issues:
Ghost shifted images formed which is more visible in some areas
- Solution: Turn the resolution to Native PS2 in gfx plugin settings.