Fatal Frame III: The Tormented: Difference between revisions

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The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.
The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.
|wikipedia        = [http://en.wikipedia.org/wiki/Fatal_Frame_III:_The_Tormented Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_III:_The_Tormented Link]
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/926803-fatal-frame-iii-the-tormented Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/926803-fatal-frame-iii-the-tormented Link]
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/articles/663/663863p1.html IGN]|7.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame-iii-the-tormented Metacritic]|78/100}}
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_projectzero3_ps2 Eurogamer]|8/10}}, {{ReviewLink|[http://ps2.ign.com/articles/663/663863p1.html IGN]|7.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/fatal-frame-iii-the-tormented Metacritic]|78/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/fatal-frame-iii-the-tormented-review/1900-6140116/ GameSpot]|7.6/10}}
|eu_rating        = 18+
|eu_rating        = 18+
|na_rating_text    = Blood, Violence
|na_rating_text    = Blood, Violence
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Flashing Floor Textures
|IssueName=Flashing Floor Textures (Decals)
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In the main hall where you find the ghost of the woman and her child various textures in the dirt will flash at random
|Description=In the main hall where you find the ghost of the woman and her child various textures in the dirt will flash at random
|Workaround=Unknown
|Workaround=Use Software mode
}}
{{Issue
|IssueName=Speech sometimes too fast
|IsFixed=0
|IssueLevel=0
|Description=Speech from characters is too fast or stutters at some locations.
|Workaround=Use [https://forums.pcsx2.net/attachment.php?aid=65729 this] SPU2-X plugin. [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.7.0-dev-321-g551847411&platform=windows-x86 g551847411] is the last version of pcsx2 that supports this version of SPU2-X. Alternatively, use PCSX2 v1.0.0 or earlier to play the game.
}}
}}
{{Issue
{{Issue
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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=The game has a white border glow effect it draws that when upscaled will resemble a camera frame. This effect is visible in SW mode as well though it's incredibly faint.
|Description=The game draws a white border glow effect that when upscaled will resemble a camera frame. This effect is visible in SW mode as well, though it's incredibly faint.
|Workaround=don't upscale or use SW mode to make it blend in and be less visible. Half pixel offset can help but will cause other issues.
|Workaround=Setting Half Pixel Offset to Normal can help to mitigate this somewhat (automatically applied in up-to-date nightly builds). Otherwise don't upscale. Use SW mode or native res HW mode to make it blend in and be less visible. Fractional multipliers such as 1.75 or 2.25 may reduce the effect also.
}}
{{Issue
|IssueName=Half pixel offset problems
|IsFixed=0
|IssueLevel=-1
|Description=Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
|Workaround=Do not use half pixel offset
}}
}}
{{Issue
{{Issue
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=If the MTVU Speedhack is enabled while mVU is enabled all Textures in the game will cease to render. (This is generally inconsistent and may not happen to you)   
|Description=If the MTVU Speedhack is enabled while mVU is enabled all textures in the game will cease to render. (This is generally inconsistent and may not happen to you)   
|Workaround=Either disable MTVU or use a version 1.7.0 dev 797 or later
|Workaround=Either disable MTVU or use a version 1.7.0 dev 797 or later
}}
}}
ninja
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