Fatal Frame III: The Tormented: Difference between revisions

updated issue, removed some outdated info
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(updated issue, removed some outdated info)
 
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|Description=In the main hall where you find the ghost of the woman and her child various textures in the dirt will flash at random
|Description=In the main hall where you find the ghost of the woman and her child various textures in the dirt will flash at random
|Workaround=Use Software mode
|Workaround=Use Software mode
}}
{{Issue
|IssueName=Speech sometimes too fast
|IsFixed=0
|IssueLevel=0
|Description=Speech from characters is too fast or stutters at some locations.
|Workaround=Use [https://github.com/kenshen112/pcsx2/tree/FatalFrame any build in this branch for modern QT versions of pcsx2 with fixed sound]. Alternatively use [https://forums.pcsx2.net/attachment.php?aid=65729 this SPU2-X plugin] - [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.7.0-dev-321-g551847411&platform=windows-x86 g551847411] is the last version of pcsx2 that supports this version of SPU2-X.
}}
}}
{{Issue
{{Issue
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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=The game has a white border glow effect it draws that when upscaled will resemble a camera frame. This effect is visible in SW mode as well though it's incredibly faint.
|Description=The game draws a white border glow effect that when upscaled will resemble a camera frame. This effect is visible in SW mode as well, though it's incredibly faint.
|Workaround= Half Pixel Offset can help to mitigate this somewhat. Otherwise don't upscale. Use SW mode or native res HW mode to make it blend in and be less visible. Half pixel offset will potentially cause other graphical issues.
|Workaround=Setting Half Pixel Offset to Normal can help to mitigate this somewhat (automatically applied in up-to-date nightly builds). Otherwise don't upscale. Use SW mode or native res HW mode to make it blend in and be less visible. Fractional multipliers such as 1.75 or 2.25 may reduce the effect also.
}}
{{Issue
|IssueName=Half pixel offset problems
|IsFixed=0
|IssueLevel=-1
|Description=Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
|Workaround=Do not use half pixel offset
}}
}}
{{Issue
{{Issue
ninja
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