Fatal Frame III: The Tormented: Difference between revisions
updated issue, removed some outdated info
No edit summary |
(updated issue, removed some outdated info) |
||
(One intermediate revision by one other user not shown) | |||
Line 161: | Line 161: | ||
|Description=In the main hall where you find the ghost of the woman and her child various textures in the dirt will flash at random | |Description=In the main hall where you find the ghost of the woman and her child various textures in the dirt will flash at random | ||
|Workaround=Use Software mode | |Workaround=Use Software mode | ||
}} | }} | ||
{{Issue | {{Issue | ||
Line 173: | Line 166: | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=The game | |Description=The game draws a white border glow effect that when upscaled will resemble a camera frame. This effect is visible in SW mode as well, though it's incredibly faint. | ||
|Workaround= Half Pixel Offset can help to mitigate this somewhat. Otherwise don't upscale. Use SW mode or native res HW mode to make it blend in and be less visible. | |Workaround=Setting Half Pixel Offset to Normal can help to mitigate this somewhat (automatically applied in up-to-date nightly builds). Otherwise don't upscale. Use SW mode or native res HW mode to make it blend in and be less visible. Fractional multipliers such as 1.75 or 2.25 may reduce the effect also. | ||
}} | }} | ||
{{Issue | {{Issue |