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|gameinfo = When an evil force threatens to destroy the Earth, it's up Ecco the Dolphin to save the future! Everyone's favorite mammal makes his PlayStation 2 debut in Ecco the Dolphin: Defender of the Future, an all-new aquatic adventure of epic proportions! In order to save the planet and win back his future, Ecco must travel through mysterious and breathtaking underwater worlds filled with puzzles, friends, foes and danger while in search of the stolen dolphin-power that he must recover from the far reaches of time and space. The future of the Earth now rests on the fins of this friendly dolphin in the underwater gaming experience of a lifetime! | |gameinfo = When an evil force threatens to destroy the Earth, it's up Ecco the Dolphin to save the future! Everyone's favorite mammal makes his PlayStation 2 debut in Ecco the Dolphin: Defender of the Future, an all-new aquatic adventure of epic proportions! In order to save the planet and win back his future, Ecco must travel through mysterious and breathtaking underwater worlds filled with puzzles, friends, foes and danger while in search of the stolen dolphin-power that he must recover from the far reaches of time and space. The future of the Earth now rests on the fins of this friendly dolphin in the underwater gaming experience of a lifetime! | ||
<!-- General props --> | <!-- General props --> | ||
|progressive = 1 | |||
|widescreen = 1 | |widescreen = 1 | ||
|au_rating = G | |au_rating = G | ||
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=PAL-M5 | |Region=NTSC-U/PAL-M5 | ||
|OS=Windows | |OS=Windows 10 Home, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7. | |Revision=Nightly - v1.7.2133 | ||
< | <!-- | ||
* Speedhacks: | <small style="font-size:10px;"> | ||
* '''Speedhacks:''' | |||
** EEC: -1 & VUCS: 3 | ** EEC: -1 & VUCS: 3 | ||
** INTC Spin Detection | ** INTC Spin Detection | ||
** Wait Loop Detection | ** Wait Loop Detection | ||
** mVU Flag | ** mVU Flag | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: | <small style="font-size:10px;"> | ||
* Renderer: Vulkan | |||
* Native Resolution: 1920x1080 and 2560x1440 | * Native Resolution: 1920x1080 and 2560x1440 | ||
* Texture Filtering: Bilinear ( | * Texture Filtering: Bilinear (PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* Mipmapping: Basic (Fast) | * Mipmapping: Basic (Fast) | ||
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* FXAA Shader | * FXAA Shader | ||
* External Shader | * External Shader | ||
--> | |||
|Sound= | |Sound=build-in | ||
|Comments=Europe v02.00(14/06/2004), Playable, The game is fully fixed, the stuck on the first loading screen no longer occurs, thanks to Automatic Gamefixes. Runs at 1080p (HD) and 1440p (2K) 55/60 FPS, no freezes or bugs. | |||
|Tester={{ForumUser|Chern40_7}} | |||
|Comments=Europe v02.00(14/06/2004), The | |||
|Tester= | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Freeze on start | |IssueName=Freeze on start |