Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions

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|reviewlinks      = [http://www.ign.com/articles/2007/12/12/dragon-ball-z-budokai-tenkaichi-3-review IGN]
|reviewlinks      = [http://www.ign.com/articles/2007/12/12/dragon-ball-z-budokai-tenkaichi-3-review IGN]
|reviewscore      = 8.0/10
|reviewscore      = 8.0/10
|cpu-intensive    = 1
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Revision as of 18:49, 7 July 2015

Dragon Ball Z: Budokai Tenkaichi 3

Dragon Ball Z: Budokai Tenkaichi 3 NTSC-U Cover Art
Game general and emulation properties:
CPU intensive game
Region NTSC-U:
Serial numbers: SLUS_21678
Release date: November 13, 2007
CRCs: 428113C2
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54945
Release date: November 9, 2007
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25815
Release date: October 4, 2007
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Spike
Publisher(s): Atari, Bandai (J)
Genre: Fighting
Wikipedia: Link
Game review links: IGN
Game review score: 8.0/10
Game description: Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages. This is the ultimate chapter in Budokai Tenkaichi series with over 20 new characters that have never been seen in any other DBZ video games such as Nail, King Cold and King Vegeta and battle stages that fans will love.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel core I7 860@ 2.8Ghz (Core 2 Duo with 3.0 Ghz+)
  • ATI Radeon HD 4650DP 2GB (A 1GB Graphics Card with Pixel Shader 3.0)
PCSX2 0.9.9 GSDX r4975
  • SPU2-X 2.0 2.0
  • Lilypad 0.10.0
BIOS: Any BIOS Will Work, HACKS: EE Cyclerate - 2, VU Cycle Stealing - 1, All the Hacks, including MTVU. If you think you need more speed then change the Clamp Modes to None and Round Mode to Nearest and use SuperVU Recompiler., Full Speed @ 83 fps Constant. This Game is Medium Demanding. Recoder
PAL Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Nvidia Geforce 9800 GTX+
1.0.0 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, Works great. Miseru99's trainer adds wide screen support and better aura effects: here, Missing aura effects in HW mode, use SW mode or miseru99's modified GSdx
NTSC-U Windows 7 Home Premium 64bit
  • Intel Core I3 550 @ 3.2 Ghz
  • ATI Radeon HD 5670 512mb
1.2.1 r5875 Custom miseru99's GSdx9 Hardware mode
  • SPU2-X
  • LilyPad 0.11.0
•SPEEDHACKS:Preset lvl2,miseru99 CRC speedhack

•PERFORMANCE:30 to 40 without crc soeedhack runs at stable 60 fps all the time with CRC speedhack even when there's a lot on the screen howewer for some reasons the more you play the lower the fps starting from 60 stable to 55 then 50 then 45... but this is probably a problem of my computer i'm pretty sure you won't have this issue at all also worth mentioning having the CRC speedhack enabled will remove shading from characters I say that this it's a double cut blade because while it's true that it makes some characters textures look funny it also doubles the speed and makes super sayian hair look like more of what it should be •OVERALL:i say medium demanding but it requires a good cpu to run at 60 stable without CRC speedhack enabled if it wouldn't been for it i would've said heavy demanding

Razor96
PAL Windows
  • I5 3330
  • XFX Radeon HD 7970(New*)
1.3.0 (06/18/2014 GIT) GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No Bugs.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
1.3.1-182 (GIT)

Speedhacks
  • EEC: 1 & VUCS: 0
  • mVU Flag: ON
  • MTVU: ON

GSdx 0.1.16 SSE4

  • D3D11 Hardware
  • Resolution: 2560x1440
  • Enable FXAA: ON
  • FPS: 60/60

  • SPU2-X 1.3.1-182

  • Module: XAudio2
  • Latency: 150ms
  • Sync Mode: TimeStretch

  • LilyPad 0.11.0
BIOS: USA 2.30, Works good but needs a pretty powerful computer. CPU demanding. Has minor graphic glitches occurring when you're flying high in the air. Ryudo


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Ubuntu 14.10 64-Bit
  • AMD A4-6300 APU @3.7 GHz
  • Radeon HD 8370D with 1 GB VRAM
1.3.1-0 (git) Jun 4 2015 GSdx (GCC 4.9.1, SSE2) 0.1.16 [libGSdx-0.1.16]
  • SPU2-X 2.0.0 [libspu2x-2.0.0]
  • OnePAD 0-Dev 1.1.0 [libonepad-1.1.0]
  • Tested with BIOS: Europe v02.30, Japan v02.20.
  • Audio Synchronization: Async Mix.
  • Working Status: Good.
  • Minor video glitches during close combat attacks.
madhurjyaroy


Known Issues

Graphic artifacts while flying.

  • Status: Active
  • Type: Minor
  • Description: When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Currently there's no known workaround for this.
  • Workaround: N/A

Player Invisibility.

  • Status: Active
  • Type: Minor
  • Description: Occasionally, the player becomes invisible during short range attacks. This is a glitch and currently, no known workaround exists.
  • Workaround: N/A

Gameplay Screenshots

Public compatibility forum links