Disgaea: Hour of Darkness: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=31 03 2013 1.1.0 r5604 | |||
|Graphics=GSdx 5580 SSE41 [18 03 2013] | |||
|Sound= | |||
*SPU2-X 2.0.0 [24 02 2013] | |||
*LilyPad 0.11.0 [13 01 2013] | |||
|Comments=Runs at 300% speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 |
Revision as of 07:51, 27 December 2014
Developer(s): Nippon Ichi Software
Genre: Strategy, RPG, Adventure
Wikipedia: Link
Game description: typical Nippon Icchi turn-based strategy game: light-hearted, funny, and heavy level dependent progression.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
31 03 2013 1.1.0 r5604 | GSdx 5580 SSE41 [18 03 2013] |
|
Runs at 300% speed. | |
? | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: USA v02.00 | Machina |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1736 | ZZogl 182 | This is most perfectly emulated game in whole PS2 world. System requirements are minimal, almost no issues. | 188.134.4.34 |
Known Issues
Scaling glitches
- Status: Active
- Type: Minor
- Description: Using resolutions higher than native can give minimal glitches
- Workaround: Using the Native option in GSdx and/or disabling Texture filtering helps too.
Hang in r3878
- Status: Fixed
- Type: Serious
- Description: In the emulator version 0.9.7 (specifically, build r3878), the game hangs shortly into the intro cutscene of the second map of Stellar Graveyard II ("Core Point No. 4"). Music continues to play, but neither the party in the background nor Kurtis descending in the foreground are visible, and the game will not continue at this point.
- Workaround: Upgrading the emulator to build 4600 fixes this.
Note: Using the exact same PS2 disc there were no problems in a previous run using emulator version 0.9.4. This seems only to affect r3878.
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