Devil May Cry 2: Difference between revisions
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=NTSC-K | |Region=NTSC-U/NTSC-K | ||
|OS=Windows 8.1, x64 | |OS=Windows 8.1, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz |
Revision as of 16:32, 19 October 2021
Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 7/10, Metacritic: 68/100, GameSpot: 6.4/10, Eurogamer: 5/10
Game description: Dante, the world's most stylish demon slayer is back to shake the legions of the underworld to their knees in Devil May Cry 2. This time, Dante has a new devilish partner: Lucia, a mysterious and acrobatic heroine. Don't let Dante's handsome face lull you, as he has some moves of his own, including running and jumping on walls, aerial kicking, and the ability to simultaneously shoot in two directions. Unleash your inner demon as you battle hoards of monsters in massive, hellish environments.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.7 (r3636) | GSdx |
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55-60 FPS most of the time. Maybe enable some speedhacks. | Dhillel |
NTSC-J | ? |
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0.9.8
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</spoiler> |
GSdx (r4600) |
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BIOS: USA v2.00 | Machina |
PAL | Windows 7 |
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1.4.0 (2016-01-08) | GSdx SSE41 |
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Game run great. | |
NTSC-U | Windows 10 |
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1.7.0 (dev 1187)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx32-AVX2 1.2.0 (default 1.7)
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</spoiler> |
SPU settings
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100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling. | Nyahello |
NTSC-U/NTSC-K | Windows 8.1, x64 |
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1.7.0-dev-1907 | GSdx
<spoiler show="Settings" hide="Hide">
</spoiler> |
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This game can even make money on weak PCs. Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. This was my first game on this emulator. | Chern40+7 |
Trivia
- Original names: デビル・メイ・クライ2 (SLPM-65232) & (SLPM-65233), 恶魔猎人2 (SCCS-40002) & (SCCS-40003), 데빌 메이 크라이 2 (SLKA-25012) & (SLKA-25013)
Known Issues
Gaps in enemy healthbars
- Status: Active
- Type: Minor
- Description: Enemy healthbars at the bottom of the screen have a gap in them near the right end.
- Workaround: Run the game in hardware rendering mode. If upscaling and the issue is present, make sure round sprite is disabled (use texture offsets to fix text instead).
Pixels characters in Direct3D 11 and OpenGL (Software) rendering
- Status: Active
- Type: Minor
- Description: If you play this game in software mode, the graphics will become like PlayStation 1, that is, pixels characters.
- Workaround: Use Hardware Mode.
<spoiler show="Pixel graphics" hide="Hide">
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Direct3D 11 (Software) -
OpenGL (Software)
</spoiler>
Fixed Issues
Flickering textures
- Status: Fixed
- Type: Minor
- Description: Certain floor texture and the daemon world missions (mission 14 and onward) near the end of the game have some textures flickering in hardware mode.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
The gallery
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v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
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v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
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v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
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v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
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Devil May Cry 2 (SLPM 65232)
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