Devil May Cry 2: Difference between revisions
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|wikipedia = [https://en.wikipedia.org/wiki/Devil_May_Cry_2 Link] | |wikipedia = [https://en.wikipedia.org/wiki/Devil_May_Cry_2 Link] | ||
|gamefaqslink = [https://www.gamefaqs.com/ps2/561241-devil-may-cry-2 Link] | |gamefaqslink = [https://www.gamefaqs.com/ps2/561241-devil-may-cry-2 Link] | ||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2003/01/28/devil-may-cry-2-2 IGN]|7/10}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2003/01/28/devil-may-cry-2-2 IGN]|7/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/devil-may-cry-2 Metacritic]|68/100}}, {{ReviewLink|[http://www.gamespot.com/ps2/action/devilmaycry2/review.html GameSpot]|6.4/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_dmc2_ps2 Eurogamer]|5/10}} | ||
|gameinfo = Dante, the world's most stylish demon slayer is back to shake the legions of the underworld to their knees in Devil May Cry 2. This time | |gameinfo = Dante, the world's most stylish demon slayer is back to shake the legions of the underworld to their knees in Devil May Cry 2. This time Dante has a new devilish partner: Lucia, a mysterious and acrobatic heroine. Don't let Dante's handsome face lull you as he has some moves of his own, including running and jumping on walls, aerial kicking and the ability to simultaneously shoot in two directions. Unleash your inner demon as you battle hoards of monsters in massive, hellish environments. | ||
<!-- General props --> | <!-- General props --> | ||
|progressive = 1 | |progressive = 1 | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|japan_rating = | |au_rating = MA | ||
|au_rating_text = Medium Level Animated Violence, Horror Themes | |||
|japan_rating = C | |||
|japan_rating_text = Violence | |||
|ko_rating = 18 | |ko_rating = 18 | ||
|eu_rating = 16+ | |eu_rating = 16+ | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65232 <small>(Dante Disc)</small><br />SLPM-65233 <small>(Lucia Disc)</small><br />SLPM-61037 <small>(Taikenban, Demo)</small><br />SLPM-61043 <small>(Trial)</small><br />SCCS-40002 <small>(Disc 1)</small><br />SCCS-40003 <small>(Disc 2)</small><br />SLKA-25012 <small>(Dante Disc)</small><br />SLKA-25013 <small>(Lucia Disc)</small> | |serialsNTSCJ = SLPM-65232 <small>(Dante Disc)</small><br />SLPM-65233 <small>(Lucia Disc)</small><br />SLPM-61037 <small>(Taikenban, Demo)</small><br />SLPM-61043 <small>(Trial)</small><br />SCCS-40002 <small>(China, Disc 1)</small><br />SCCS-40003 <small>(China, Disc 2)</small><br />SLKA-25012 <small>(Korea, Dante Disc)</small><br />SLKA-25013 <small>(Korea, Lucia Disc)</small> | ||
|CRCsNTSCJ = 08995DEE<br />66DE5973 <small>(Korea | |CRCsNTSCJ = F6EFF947 <small>(China, Disc 1 and 2)</small><br />08995DEE<br />66DE5973 <small>(Korea, Dante and Lucia)</small> | ||
|releasedateNTSCJ = January 30, 2003<br />June 2, 2003 <small>(Korea)</small> | |releasedateNTSCJ = January 30, 2003<br />June 2, 2003 <small>(Korea)</small><br />April 24, 2004 <small>(China)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|GPU=NVIDIA GeForce 9600GT | |GPU=NVIDIA GeForce 9600GT | ||
|Revision=0.9.8 | |Revision=0.9.8 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** INTC Spin: ✓ | ** INTC Spin: ✓ | ||
** Wait Loop: ✓ | ** Wait Loop: ✓ | ||
** mVU Flag: ✓ | ** mVU Flag: ✓ | ||
--> | |||
|Graphics=GSdx (r4600) | |Graphics=GSdx (r4600) | ||
|Sound= | |Sound= | ||
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|GPU=AMD Radeon RX 570 | |GPU=AMD Radeon RX 570 | ||
|Revision=1.7.0 (dev 1187) | |Revision=1.7.0 (dev 1187) | ||
< | <!-- | ||
*Speedhacks: preset 3 | *Speedhacks: preset 3 | ||
*Vysncs in mtgs queue: 3 | *Vysncs in mtgs queue: 3 | ||
--> | |||
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7) | |Graphics=GSdx32-AVX2 1.2.0 (default 1.7) | ||
< | <!-- | ||
*OpenGL hardware mode | *OpenGL hardware mode | ||
*Native resolution/4x | *Native resolution/4x | ||
*AF: 16x | *AF: 16x | ||
*Dithering: disabled | *Dithering: disabled | ||
--> | |||
|Sound=SPU settings | |Sound=SPU settings | ||
< | <!-- | ||
*sync mode: none | *sync mode: none | ||
*latency: 3ms | *latency: 3ms | ||
--> | |||
|Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling. | |Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling. | ||
|Tester=Nyahello | |Tester=Nyahello | ||
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=NTSC-K | |Region=NTSC-U/K | ||
|OS=Windows 8.1, x64 | |OS=Windows 8.1, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU= | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision= | |Revision=v1.7.0-dev-1996 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D 11 or OpenGL (Hardware) | * Renderer: Direct3D 11 or OpenGL (Hardware) | ||
* Native Resolution: 2880×1620 | * Native Resolution: 2560x1440 and 2880×1620 | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
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* External Shader | * External Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
* LilyPad | * LilyPad | ||
|Comments=This game can even make money on weak PCs. Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. This was my first game on this emulator. | |Comments=Europe v02.00(14/06/2004), Perfect, This game can even make money on weak PCs. Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. This was my first game on this emulator. | ||
|Tester= | |Tester={{ForumUser|Chern40_7}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-C | |||
|OS=Windows | |||
|CPU=Intel Core i7-4790K @ 4.0GHz | |||
|GPU=Nvidia GTX 980 4GB | |||
|Revision=v1.7.0 (dev-514) | |||
|Graphics=GSdx | |||
<!-- | |||
* OpenGL | |||
* 4x Native | |||
* Texture Filtering of Display (disabled) | |||
--> | |||
|Sound=build-in | |||
|Comments=China v01.90 (23/06/2003) | |||
* Can start only through fast boot of Chinese BIOS. | |||
* Works with noticeable, but not critical graphical bugs. | |||
* Works at full speed - speedhacks not needed. | |||
Bugs (only for hardware mode): * Prerendered videos has pixel garbage on bottom and right edges of screen. | |||
|Tester={{ForumUser|ANd93ml}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Enemy healthbars at the bottom of the screen have a gap in them near the right end. | |Description=Enemy healthbars at the bottom of the screen have a gap in them near the right end. | ||
|Workaround=Run the game in | |Workaround=Run the game in Hardware rendering mode. If upscaling and the issue is present, make sure "Round Sprite" is disabled (use texture offsets to fix text instead). | ||
<gallery> | |||
File:118358256-03c02c80-b54c-11eb-8af6-8fd9449bbac5.png|thumb|Software gap | |||
File:118358280-18042980-b54c-11eb-8821-4cc7a87ae4e6.png|thumb|HW no gap | |||
<gallery | |||
</gallery> | </gallery> | ||
}} | }} | ||
==Fixed Issues== | ==Fixed Issues== | ||
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|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
== | |||
==Gameplay Screenshots== | |||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
Devil_May_Cry_2-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | Devil_May_Cry_2-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | ||
Devil_May_Cry_2-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | Devil_May_Cry_2-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | ||
Devil_May_Cry_2-chern40+7(4).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
Devil_May_Cry_2-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | Devil_May_Cry_2-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | ||
Devil_May_Cry_2-chern40+7(3).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | Devil_May_Cry_2-chern40+7(3).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | ||
Devil_May_Cry_2-chern40+7(5).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
File:Devil_May_Cry_2_Forum_1.jpg|Devil May Cry 2 (SLPM 65232) | File:Devil_May_Cry_2_Forum_1.jpg|Devil May Cry 2 (SLPM 65232) | ||
</gallery> | </gallery> | ||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-1-SCCS-40002-C Devil May Cry 2 (SCCS 40002) (C)] | |||
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-2-SCCS-40003-C Devil May Cry 2 (SCCS 40003) (C)] | |||
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLPM-65232-J--28611 Devil May Cry 2 (SLPM 65232) (J)] | *[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLPM-65232-J--28611 Devil May Cry 2 (SLPM 65232) (J)] | ||
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLUS-20484-U--28871 Devil May Cry 2 (SLUS 20484) (U)] | *[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLUS-20484-U--28871 Devil May Cry 2 (SLUS 20484) (U)] | ||
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLES-82011-E--30289 Devil May Cry 2 (SLES 82011) (E)]}} | *[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLES-82011-E--30289 Devil May Cry 2 (SLES 82011) (E)]}} |
Revision as of 10:27, 27 March 2024
Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 7/10, Metacritic: 68/100, GameSpot: 6.4/10, Eurogamer: 5/10
Game description: Dante, the world's most stylish demon slayer is back to shake the legions of the underworld to their knees in Devil May Cry 2. This time Dante has a new devilish partner: Lucia, a mysterious and acrobatic heroine. Don't let Dante's handsome face lull you as he has some moves of his own, including running and jumping on walls, aerial kicking and the ability to simultaneously shoot in two directions. Unleash your inner demon as you battle hoards of monsters in massive, hellish environments.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.7 (r3636) | GSdx |
|
55-60 FPS most of the time. Maybe enable some speedhacks. | Dhillel |
NTSC-J | ? |
|
0.9.8 | GSdx (r4600) |
|
BIOS: USA v2.00 | Machina |
PAL | Windows 7 |
|
1.4.0 (2016-01-08) | GSdx SSE41 |
|
Game run great. | |
NTSC-U | Windows 10 |
|
1.7.0 (dev 1187) | GSdx32-AVX2 1.2.0 (default 1.7) | SPU settings | 100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling. | Nyahello |
NTSC-U/K | Windows 8.1, x64 |
|
v1.7.0-dev-1996 | GSdx |
|
Europe v02.00(14/06/2004), Perfect, This game can even make money on weak PCs. Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. This was my first game on this emulator. | |
NTSC-C | Windows |
|
v1.7.0 (dev-514) | GSdx | build-in | China v01.90 (23/06/2003)
• Can start only through fast boot of Chinese BIOS. • Works with noticeable, but not critical graphical bugs. • Works at full speed - speedhacks not needed. Bugs (only for hardware mode): • Prerendered videos has pixel garbage on bottom and right edges of screen. |
Trivia
- Original names: デビル・メイ・クライ2 (SLPM-65232) & (SLPM-65233), 恶魔猎人2 (SCCS-40002) & (SCCS-40003), 데빌 메이 크라이 2 (SLKA-25012) & (SLKA-25013)
Known Issues
Gaps in enemy healthbars
- Status: Active
- Type: Minor
- Description: Enemy healthbars at the bottom of the screen have a gap in them near the right end.
- Workaround: Run the game in Hardware rendering mode. If upscaling and the issue is present, make sure "Round Sprite" is disabled (use texture offsets to fix text instead).
-
Software gap
-
HW no gap
Fixed Issues
Flickering textures
- Status: Fixed
- Type: Minor
- Description: Certain floor texture and the daemon world missions (mission 14 and onward) near the end of the game have some textures flickering in hardware mode.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
Gameplay Screenshots
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
Devil May Cry 2 (SLPM 65232)
|
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