Destruction Derby Arenas: Difference between revisions

This issue was fixed over a year ago, as noted by the version number.
No edit summary
(This issue was fixed over a year ago, as noted by the version number.)
 
(25 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{infobox
{{infobox
|image            = Destruction_Derby_Arenas_(NTSC).jpg
|image            = Destruction_Derby_Arenas_(NTSC).jpg
|caption          = Destruction Derby Arenas NTSC box art
|developer        = [[Studio 33]]
|developer        = [[Studio 33]]
|publisher        = [[Sony|SCEE]] (EU), [[Gathering]] (US)
|genre            = Racing
|genre            = Racing
|gameinfo          =
|wikipedia        = [https://en.wikipedia.org/wiki/Destruction_Derby:_Arenas Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Destruction_Derby:_Arenas Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/03/30/destruction-derby-arenas IGN]|4.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/destruction-derby-arenas Metacritic]|57/100}}
|reviewlinks      = [http://www.ign.com/articles/2004/03/30/destruction-derby-arenas IGN]
|gameinfo          = Destruction Derby Arenas puts gamers behind the wheel of a supercharged wrecking ball of American muscle, and turns loose up to 20 competing garage gladiators online.  Insane tracks with interactive obstacles like hydraulic lifts, speeding trains and huge ramps will obliterate the competition... if they don't smash you first.  Destruction Derby Arenas delivers an accessible online offering focused on fun and high-speed gameplay,.  Rock n' Roll and Gasoline will drive the snarling V8's of these turbocharged monsters in this winner take all smashfest for the checkered flag!<br />
|reviewscore      = 4.5/10 (IGN)
Destruction Derby Arenas is a racing video game for the PlayStation 2. It was developed by Studio 33 and published by Gathering of Developers, and was released in 2004, being the fourth installment of the Destruction Derby series.
<!-- General props -->
|numberofplayers  = 2
|numberofonlineplayers = 20
|cpu-intensive    = 1
|gpu-intensive    = 1
|headset          = 1
|na_rating        = T
|na_rating_text    = Mild Language, Mild Violence, Suggestive Themes
|eu_rating        = 12+
<!-- Language props -->
|portuguese        = SCES-51979 & SCED-52098 & SCES-50781
|italian          = SCES-51979 & SCED-52098 & SCES-50781
|spanish          = SCES-51979 & SCED-52098 & SCES-50781
|french            = SCES-51979 & SCED-52098 & SCES-50781
|german            = SCES-51979 & SCED-52098 & SCES-50781
|english          = SCES-51979 & SCED-52098 & SCES-50781 & SLUS-20855
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 18: Line 34:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-50781
|serialsPAL        = SCES-50781 <small>(Beta & Full Release)</small><br />SCES-51979<br />SCED-52098 <small>(Demo)</small>
|CRCsPAL          = 83A82EA1
|CRCsPAL          = 83A82EA1
|releasedatePAL    = January 9, 2004
|releasedatePAL    = January 9, 2004
Line 24: Line 40:
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
|NTSCJ            = 1
|serialsNTSCJ      =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
}}
}}


Line 38: Line 46:
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=<div style="text-align: center;">NTSC-U</div>
|Region=NTSC-U
|OS=<div style="text-align: center;">Windows 7 Ultimate x64 (SP1)</div>
|OS=Windows
|CPU=
|CPU=Intel Core i7 @ 3.40 GHz
ASUS MAXIMUS VI HERO
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
*Intel Core i5-4670k @ 3.4 GHz
|Revision=1.1.0 (svn r5604)
|GPU=Radeon HD 7850
|Graphics=GSdx SSE4 (r5580)
*6GB DDR3-1333
|Sound=
|Revision=
* SPU2-X 2.0.0 (24-02-2013)
* 1.3.0-648 (GIT)
* LilyPad 0.11.0 (13-01-2013)
|Comments=Runs at speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 x64
|CPU=Intel Core i3-3220 @ 3.30 GHz
|GPU=AMD Radeon HD 7850 @ 2 GB
|Revision=1.1.0 (svn r5649)
|Graphics=GSdx AVX (r5649)
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Europe v02.20(10/02/2006), INTC Spin Detection, Wait for Loop, mVU Flag Hack, MTVU Multi Threaded microVU1, EE Cyclerate 2,  VU Cycle Stealing 1, Game plays fine on every track. Smooth gameplay, with minor FPS drops, that could occur. For full speed use 60FPS for PAL system in GS settings (hack it via ini file). HOWEVER, it plays correctly (with visible menus) only in software mode, which still makes it playable.
|Tester={{ForumUser|Vermilleno}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon HD 7850 @ 1 GB
|Revision=1.3.0-648 (GIT)
|Graphics=
|Graphics=
* GSdx 1.3.0-648 0.1.16 AVX2
* GSdx 0.1.16 AVX2
** Renderer: D3D11 HW
** Renderer: Direct3D11 (Hardware)
** Internal Res: 2560x1440
** Custom Resolution: 2560x1440
** Enable FXAA: ON
|Sound=
|Sound=
* SPU2-X 1.3.0-648
* SPU2-X
** Module: XAudio2
** Latency: 150ms
** Sync Mode: TimeStretch
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Game runs ok, but is pretty laggy even with my specs. There's a pretty serious issue with graphics in Hardware Mode, so it's recommended to play this in Software Mode instead. (See [[Destruction Derby Arenas#Known Issues|'''Known Issues''')]]
|Comments=Game runs ok, but is pretty laggy even with my specs. There's a pretty serious issue with graphics in Hardware Mode, so it's recommended to play this in Software Mode instead. (See [[Destruction Derby Arenas#Known Issues|'''Known Issues''')]]
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64 (build 19041)
|CPU=AMD Ryzen 5 3600 @ 3.60~4.20 GHz
|GPU=MSI GeForce GTX 1660S @ 6 GB
|Revision=v1.7.0 (dev-482)
|Graphics=
* GSdx 1.2.0 AVX2
** OpenGL (Hardware)
|Sound=
* LilyPad 0.12.1
|Comments=Menus have been fixed and now show up properly in Hardware mode. There are still some other texture issues occurring during gameplay though such as tires showing up in bright white and some random flickering textures on the cars/distant objects. This game is still as demanding as it ever was. Both EE and GS are taking quite a hit during the more crowded parts of the game, and even with my current hardware I did notice some dips here and there during those parts. Overall it's definitely playable now at least, but quite a demanding game.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
Line 80: Line 123:
-->
-->


== Trivia ==
* The game is notable for being one of the first PlayStation 2 games that had an online play feature.




==Known Issues==
== Known Issues ==
 
== Fixed Issues ==
{{Issue
{{Issue
|IssueName=Menus not showing up at the end of a race in Hardware Mode.
|IssueName=Menus not showing up at the end of a race in Hardware Mode.
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=This is actually somewhat gamebreaking in GSdx Hardware Mode. Basically after you finish a race, you get a bunch of Menus, but these are not visible in GSdx Hardware Mode. This basically prevents you from moving on until you switch to Software Mode. (Or you get lucky pressing random buttons..... but there's a bunch of Menus you have to pass after each race).
|Description=Post race menus are invisible in GSdx Hardware mode.
|Workaround=Switch to Software Mode by pressing F9 to temporarily view the Menus, or play in Software Mode the entire time to never run into this issue.  
|Workaround=Fixed in recent revisions of PCSX2. (1.6.0 or above). For older versions: Go to Config -> Video (GS) -> Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable "Preload Frame Data". This will trigger several depth issues though. To avoid those issues temporarily switch to Software mode instead by pressing F9 to view the menus, or go to Config -> Video (GS) -> Plugin Settings and set the ''Renderer'' to any of the (Software) options to never run into this issue.
}}
{{Issue
|IssueName=Wheels (and cars) texture issues.
|IsFixed=1
|IssueLevel=0
|Description=The wheels of the cars (and sometimes cars themselves) will show up in white instead of the proper textures. This occurs in Software mode as well. Additionally, car textures might flicker sometimes too.
|Workaround=The white wheels are now fixed as of '''v1.7.3805''' or by setting the VU1 Rounding to Nearest. No solution for the flickering textures yet.
<gallery widths="100px" heights="60px">
DDA1.png
DDA2.png
DDA3.png
</gallery>
}}
}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Destruction-Derby-Arenas-SLUS-20855-U--28562 Destruction Derby Arenas (SLUS 20855) (U)]
*[http://forums.pcsx2.net/Thread-Destruction-Derby-Arenas-SLUS-20855-U--28562 Destruction Derby Arenas (SLUS 20855) (U)]
*[http://forums.pcsx2.net/Thread-Destruction-Derby-Arenas-SCES-50781-E--30399 Destruction Derby Arenas (SCES 50781) (E)]}}
*[http://forums.pcsx2.net/Thread-Destruction-Derby-Arenas-SCES-50781-E--30399 Destruction Derby Arenas (SCES 50781) (E)]}}
ninja
1,719

edits