Burnout 3: Takedown
From PCSX2 Wiki
| PCSX2 version: | r5179 |
| Graphics by GSDX: | r5179 0.1.16 |
| Sound by SPU2-X: | r4945m 1.4.0 |
| Pad plugin is LilyPad: | r4510 0.10.0 |
| DVD plugin is CdvdGigaherz: | 0.8.0 |
Comments:
- Works great, check known issues for a workaround for the sky
| PCSX2 version: | untested |
| Graphics by ZZogl: | untested |
| Sound by SPU2-X: | untested |
PC specs used to test the game:
| CPU: | Intel Core i5 2500K @ 4.3 GHz |
| GPU: | nVidia GeForce 9800GTX+ |
Known Issues
Shader Issues in Multiplayer
- Type: Major
- Affected Game Versions:
- Description: In multiplayer, bars of white obscure much of both split screens.
- Workaround: Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), enable Texture Filtering. Not sure whether both are necessary but this works.
Black Sky
- Type: Minor
- Affected Game Versions: All
- Description: Sky is rendered black
- Workaround: Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged :)
Missing blur effects
- Type: Minor
- Affected Game Versions: All
- Description: Blur effects when moving fast are missing
- Solution: Use software mode of GSdx
Purple windows/textures
- Type: Major
- Affected Game Versions: All
- Description: Bugged textures when booting the game via System->Boot CDVD (full) (most probably due to the game trying to run at 16:9 mode)
- Workaround: Use System->Boot CDVD (fast), although this way you cannot get the game to work in wide screen mode
This article has been partly taken from Wikipedia