Battle Engine Aquila: Difference between revisions

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|CRCsNTSCU        = 19DE198E
|CRCsNTSCU        = 19DE198E
|releasedateNTSCU  = January 21, 2003
|releasedateNTSCU  = January 21, 2003
|statusNTSCU      = 1
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =

Revision as of 10:25, 3 January 2015

Battle Engine Aquila
File:Battle Engine Aquila.jpg
Region NTSC-U:
Serial numbers: SLUS 20495
Release date: January 21, 2003
CRCs: 19DE198E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: April 8, 2004
Windows Status: Ingame
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Lost Toys
Genre: FPS, Simulation
Wikipedia: Link
Game description: In the future, on the planet Allium, the situation has become desperate. This world has suffered from global warming, causing the polar ice caps to melt. The rising sea has resulted in the amount habitable land to decrease dramatically. All that is left are island chains, making land the most valuable resource on the planet. The entire population must survive and compete over these islands.

Currently, there are two distinct civilizations on Allium, settled into an uneasy cease-fire. There are the scientifically advanced Forseti and the aggressive Muspell. The Forseti have recently developed the most advanced combat vehicle in existence, the Battle Engine Aquila. The Aquila is both a four-legged mechanized tank and a combat jet, it is capable of switching modes at will. Players take the role of Hawk Winter, a Forseti cargo loader operator who has been conscripted because of his piloting skills.

Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.

(http://www.mobygames.com/game/battle-engine-aquila)


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
18 02 2013 1.1.0 r5565- GSdx 5559 SSE41 [12 02 2013]
  • SPU2-X 2.0.0 [12 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Status goes from menus to ingame., Ingame looks perfect, but menus to get there are totally broken, making saving/resuming a game very hard.
NTSC-U Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5852 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Requires VU clamping set to "Extra" to fix menus, FMV's flicker in hardware mode, aside from that it's fine.
NTSC-U ?
  • Intel Core i7-3930K 3200Mhz 6 Core 12 Thread
  • EVGA NVidia GTX 680 Classified 4GB
1.0.0 r5350 and 1.1.0 GSdx dx11 Hardware r5334
  • SPU2-X r5324
  • Lilypad SVN r5282
BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MicroVU MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system. TheOmegaOne



Known Issues

Menu freeze / broken

  • Status: Active
  • Type: Serious
  • Description: The game functions, while the menu does not, and the game freezes mid menu if you spend too much time in it. Software mode, as well as other GSdx hacks did nothing to fix the menu rendering issue, nor did it speed up the game at all. Menu loads only one letter of each option, so N for New Game, L for Loading, C for Continue, etc. Select each letter, as well as the ship you'd like to use as quickly as possible, as you have only a few seconds in the menu before it locks up entirely and freezes. The game functions no differently in software mode as it does in DX9 or DX11 hardware. The compatibility is entirely unfixable using only GSdx settings. , Tuned for High Performance gaming, all my system settings are isolated and changed per game. Everything is run in VM outside of the main OS. Game only works when highly tweaked, and locks up in main menu after several seconds.
  • Workaround: No known solution

The gallery

Public compatibility forum links