Battle Engine Aquila: Difference between revisions

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(Major page edit, game is playable but leaving the status as "In Game" because menu is completely unusable. Tweaks don't seem to help. Please review and advise, as this game is really good, just not well known.)
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|genre            = FPS, Simulation
|genre            = FPS, Simulation
|wikipedia        = [http://en.wikipedia.org/wiki/Battle_Engine_Aquila Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Battle_Engine_Aquila Link]
|gameinfo          =
|gameinfo          = In the future, on the planet Allium, the situation has become desperate. This world has suffered from global warming, causing the polar ice caps to melt. The rising sea has resulted in the amount habitable land to decrease dramatically. All that is left are island chains, making land the most valuable resource on the planet. The entire population must survive and compete over these islands.
 
Currently, there are two distinct civilizations on Allium, settled into an uneasy cease-fire. There are the scientifically advanced Forseti and the aggressive Muspell. The Forseti have recently developed the most advanced combat vehicle in existence, the Battle Engine Aquila. The Aquila is both a four-legged mechanized tank and a combat jet, it is capable of switching modes at will. Players take the role of Hawk Winter, a Forseti cargo loader operator who has been conscripted because of his piloting skills.
 
Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.
 
(http://www.mobygames.com/game/battle-engine-aquila)
 
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS 20495
|CRCsNTSCU        =
|CRCsNTSCU        = 19DE198E
|releasedateNTSCU  =
|releasedateNTSCU  = January 21, 2003
|statusNTSCU      =
|statusNTSCU      = 1
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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|serialsPAL        =
|serialsPAL        =
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = April 8, 2004
|statusPAL        =
|statusPAL        = 1
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          =  
|pcsx2ver          = 1.0.0 r5350 and 1.1.0
|gsname            =  
|gsname            = GSdx dx11 Hardware
|gsver            =  
|gsver            = r5334
|soundname        =  
|soundname        = SPU2-X
|soundver          =  
|soundver          = r5324
|padname          =  
|padname          = Lilypad SVN
|padver            =  
|padver            = r5282
|dvdplugname      =  
|dvdplugname      = cDVDGigaherz
|dvdplugver        =  
|dvdplugver        = r4488
|biosver          =  
|biosver          = USA 1.60 07/02/2002
|hacks            =  
|hacks            = Speedhack: MicroVU MTVU Enabled (MultiThread)
|fpsinfo          =  
|fpsinfo          = 60.02
|comment          =  
|comment          = Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. The game functions, while the menu does not, and the game freezes mid menu if you spend too much time in it. Software mode, as well as other GSdx hacks did nothing to fix the menu rendering issue, nor did it speed up the game at all. Menu loads only one letter of each option, so N for New Game, L for Loading, C for Continue, etc. Select each letter, as well as the ship you'd like to use as quickly as possible, as you have only a few seconds in the menu before it locks up entirely and freezes. The game functions no differently in software mode as it does in DX9 or DX11 hardware. The compatibility is entirely unfixable using only GSdx settings.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
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|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          =  
|cputype          = Intel Core i7-3930K 3200Mhz 6 Core 12 Thread
|gputype          =  
|ramtype          = 32GB 1866Mhz DDR3 8 4GB DIMMs
|pccomment        =  
|gputype          = EVGA NVidia GTX 680 Classified 4GB
|pccomment        = Tuned for High Performance gaming, all my system settings are isolated and changed per game. Everything is run in VM outside of the main OS. Game only works when highly tweaked, and locks up in main menu after several seconds. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on.
}}
}}

Revision as of 12:03, 18 June 2013

Battle Engine Aquila
File:Battle Engine Aquila.jpg
Region NTSC-U:
Serial numbers: SLUS 20495
Release date: January 21, 2003
CRCs: 19DE198E
Windows Status: Ingame
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: April 8, 2004
Windows Status: Ingame
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Lost Toys
Genre: FPS, Simulation
Wikipedia: Link
Game description: In the future, on the planet Allium, the situation has become desperate. This world has suffered from global warming, causing the polar ice caps to melt. The rising sea has resulted in the amount habitable land to decrease dramatically. All that is left are island chains, making land the most valuable resource on the planet. The entire population must survive and compete over these islands.

Currently, there are two distinct civilizations on Allium, settled into an uneasy cease-fire. There are the scientifically advanced Forseti and the aggressive Muspell. The Forseti have recently developed the most advanced combat vehicle in existence, the Battle Engine Aquila. The Aquila is both a four-legged mechanized tank and a combat jet, it is capable of switching modes at will. Players take the role of Hawk Winter, a Forseti cargo loader operator who has been conscripted because of his piloting skills.

Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.

(http://www.mobygames.com/game/battle-engine-aquila)

Test configuration on Windows:

PCSX2 version: 1.0.0 r5350 and 1.1.0
Graphics by GSdx dx11 Hardware: r5334
Sound by SPU2-X: r5324
Pad plugin is Lilypad SVN: r5282
DVD plugin is cDVDGigaherz: r4488
BIOS version: USA 1.60 07/02/2002

Comments: Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. The game functions, while the menu does not, and the game freezes mid menu if you spend too much time in it. Software mode, as well as other GSdx hacks did nothing to fix the menu rendering issue, nor did it speed up the game at all. Menu loads only one letter of each option, so N for New Game, L for Loading, C for Continue, etc. Select each letter, as well as the ship you'd like to use as quickly as possible, as you have only a few seconds in the menu before it locks up entirely and freezes. The game functions no differently in software mode as it does in DX9 or DX11 hardware. The compatibility is entirely unfixable using only GSdx settings. Hack comments: Speedhack: MicroVU MTVU Enabled (MultiThread)

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Core i7-3930K 3200Mhz 6 Core 12 Thread
GPU: EVGA NVidia GTX 680 Classified 4GB

Comments: Tuned for High Performance gaming, all my system settings are isolated and changed per game. Everything is run in VM outside of the main OS. Game only works when highly tweaked, and locks up in main menu after several seconds. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on.