Battle Engine Aquila: Difference between revisions

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{{infobox
{{infobox
|image            = Battle Engine Aquila.jpg
|image            = Cover_Battle_Engine_Aquila.jpg
|caption          =
|caption          =
|developer        = Lost Toys
|developer        = Lost Toys
|genre            = FPS, Simulation
|publisher        = [[Atari]]
|wikipedia        = [http://en.wikipedia.org/wiki/Battle_Engine_Aquila Link]
|genre            = Action, Shooter, Arcade
|reviewlinks      = [http://www.mobygames.com/game/battle-engine-aquila Mobygames]
|wikipedia        = [https://en.wikipedia.org/wiki/Battle_Engine_Aquila Link]
|reviewscore      = 75/100
|gameinfo          = An epic battle rages between the Forseti and the Muspell as the oceans rise and land disappears. The Forseti compel you to help protect their remaining land by taking charge of a powerful war machine--the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons to use in expansive environments. You'll command a device so powerful and advanced that your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.<br />
|gameinfo          = Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.
Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.
|reviewlinks      = {{ReviewLink|[http://www.mobygames.com/game/battle-engine-aquila/mobyrank Mobygames]|75/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/battle-engine-aquila Metacritic]|73/100}}
|gamefaqslink      = [http://www.gamefaqs.com/ps2/544186-battle-engine-aquila Link]
<!-- General props -->
|numberofplayers  = 2
|na_rating_text    = Violence
|na_rating        = T
<!-- Language props -->
|italian          = SLES-50777
|spanish          = SLES-50777
|french            = SLES-50777
|german            = SLES-50777
|english          = SLES-50777 & SLUS-20495
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS 20495
|serialsNTSCU      = SLUS-20495
|CRCsNTSCU        = 19DE198E
|CRCsNTSCU        = 19DE198E
|releasedateNTSCU  = January 21, 2003
|releasedateNTSCU  = January 19, 2003
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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|serialsPAL        = SLES-50777
|serialsPAL        = SLES-50777
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = April 8, 2004
|releasedatePAL    = February 28, 2003
|statusPAL        = 1
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i7-3930K 3200Mhz 6 Core 12 Thread
|CPU=Intel Core i7-3930K @ 3.2GHz
|GPU=EVGA NVidia GTX 680 Classified 4GB
|GPU=EVGA GeForce GTX 680 4GB
|Revision=1.0.0 r5350 and 1.1.0  
|Revision=1.0.0 r5350 and 1.1.0  
|Graphics=GSdx dx11 Hardware r5334  
|Graphics=GSdx D3D11 Hardware r5334  
|Sound=
|Sound=
* SPU2-X r5324
* SPU2-X r5324
* Lilypad SVN r5282
* LilyPad SVN r5282
|Comments=BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MicroVU MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system.  
|Comments=BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system.  
|Tester=TheOmegaOne
|Tester=TheOmegaOne
}}
}}
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|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5565
|Revision=1.1.0 r5565
|Graphics=GSdx 5559 SSE41
|Graphics=GSdx 5559 SSE41
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|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.8Ghz
|CPU=Intel Core i7 @ 3.8Ghz
|GPU=Nvidia GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 r5852
|Revision=1.1.0 r5852
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
Line 98: Line 110:




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Menu freeze / broken
|IssueName=Menu freeze / broken
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=The game functions, while the menu does not, and the game freezes mid menu if you spend too much time in it. Software mode, as well as other GSdx hacks did nothing to fix the menu rendering issue, nor did it speed up the game at all. Menu loads only one letter of each option, so N for New Game, L for Loading, C for Continue, etc. Select each letter, as well as the ship you'd like to use as quickly as possible, as you have only a few seconds in the menu before it locks up entirely and freezes. The game functions no differently in software mode as it does in DX9 or DX11 hardware. The compatibility is entirely unfixable using only GSdx settings. , Tuned for High Performance gaming, all my system settings are isolated and changed per game. Everything is run in VM outside of the main OS. Game only works when highly tweaked, and locks up in main menu after several seconds.
|Description=The menu only loads one letter of each option, and the background is black with some flashing spiky polygons.
|Workaround=VU clamping should be set to "Extra" (this requires confirmation)
|Workaround=Go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra".
}}
}}


==The gallery==
==The gallery==
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File:Battle_Engine_Aquila_Forum_2.jpg|Battle Engine Aquila (SLUS 20495)
File:Battle_Engine_Aquila_Forum_2.jpg|Battle Engine Aquila (SLUS 20495)
</gallery>
</gallery>
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Battle-Engine-Aquila-SLUS-20495-U--30307 Battle Engine Aquila (SLUS 20495) (U)]}}
*[http://forums.pcsx2.net/Thread-Battle-Engine-Aquila-SLUS-20495-U--30307 Battle Engine Aquila (SLUS 20495) (U)]}}

Latest revision as of 17:26, 9 February 2022

Battle Engine Aquila

Game general and emulation properties:
ESRB rating: T (Violence)
Supports up to two local players
Languages supported:
English: SLES-50777 & SLUS-20495
German: SLES-50777
French: SLES-50777
Spanish: SLES-50777
Italian: SLES-50777
Region NTSC-U:
Serial numbers: SLUS-20495
Release date: January 19, 2003
CRCs: 19DE198E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50777
Release date: February 28, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Lost Toys
Publisher(s): Atari
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Mobygames75/100, Metacritic73/100
Game description: An epic battle rages between the Forseti and the Muspell as the oceans rise and land disappears. The Forseti compel you to help protect their remaining land by taking charge of a powerful war machine--the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons to use in expansive environments. You'll command a device so powerful and advanced that your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.
Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7-3930K @ 3.2GHz
  • EVGA GeForce GTX 680 4GB
1.0.0 r5350 and 1.1.0 GSdx D3D11 Hardware r5334
  • SPU2-X r5324
  • LilyPad SVN r5282
BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system. TheOmegaOne
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 r5565 GSdx 5559 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Status goes from menus to ingame., Ingame looks perfect, but menus to get there are totally broken, making saving/resuming a game very hard.
NTSC-U Windows
  • Intel Core i7 @ 3.8Ghz
  • NVIDIA GeForce GTX 570 1368MB
1.1.0 r5852 GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Requires VU clamping set to "Extra" to fix menus, FMV's flicker in hardware mode, aside from that it's fine.


Known Issues

Menu freeze / broken

  • Status: Active
  • Type: Serious
  • Description: The menu only loads one letter of each option, and the background is black with some flashing spiky polygons.
  • Workaround: Go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra".


The gallery


Public compatibility forum links