Batman: Vengeance: Difference between revisions

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|CRCsNTSCU        =00200008
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|releasedateNTSCU  =October 15, 2001  
|releasedateNTSCU  =October 15, 2001  
|statusNTSCU      =
|statusNTSCU      =2
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{{TestingHeader|OS=Windows}}
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|Region=NTSC-U
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|OS=Windows 7 64-Bit
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==Known Issues==
==Known Issues==


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|IssueName=
|IssueName= Pre-Rendered Cutscene Slow-Down
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|Description=
|Description=Cutscenes have extreme audio/visual stutter and lag. The cutscene will intermittently play smoothly for 1/2 or so, than stutter again.
|Workaround=
|Workaround=None that i have found. Just bear through it.
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Revision as of 02:05, 5 October 2014

Batman: Vengeance

NTSC-U cover art
Region NTSC-U:
Serial numbers: SLUS-20226
Release date: October 15, 2001
CRCs: 00200008
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Ubisoft Montreal, Ubisoft Shanghai
Genre: Action
Wikipedia: Link
Game review links: link
Game review score: 8/10 (IGN)
Game description: A darker justice must be served


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64-Bit
  • Intel Core i7 2600k @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware) 0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game works well, however there are a few quirks. Immense audio and video stutter/lag during the pre-rendered cut scenes. Tried every option under the sun and was not able to reduce the stutter. Once in game, the game ran smoothly at 60FPs. Make sure to use hardware rendering, as software rendering produced slight graphical glitches in game.Successfully able to upscale to 1080P. NTSC-U 2.0 Bios was used. Zrooney



Known Issues

Pre-Rendered Cutscene Slow-Down

  • Status: Active
  • Type: Minor
  • Description: Cutscenes have extreme audio/visual stutter and lag. The cutscene will intermittently play smoothly for 1/2 or so, than stutter again.
  • Workaround: None that i have found. Just bear through it.

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