Atelier Iris 3: Grand Phantasm: Difference between revisions
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{{infobox | |||
{{infobox | |||
|image = Grand Phantasm.jpg | |image = Grand Phantasm.jpg | ||
|caption = | |caption = | ||
|developer = Gust | |developer = Gust | ||
|publisher = [[Gust]] (JP), [[Nippon Ichi Software|NIS America]] (US), [[THQ]] (AU), [[Koei]] (EU) | |||
|genre = RPG | |genre = RPG | ||
|gameinfo = | |gameinfo = A long time has passed since the great destruction of the first civilization and now people once again are unlocking the mystery surrounding the dimensional gates and adventuring to unforeseen territory, seeking the magical book of infinite wisdom. With the fast paced ACCB system, battle sequences are ordered by cards that represent the characters' action order. An innovative change for ''Atelier Iris 3'' is the introduction of a symbol encounter system, in which players no longer randomly encounter enemies, but visually confirm and engage them. | ||
|wikipedia = [ | |||
|reviewlinks = | ''Atelier Iris 3: Grand Phantasm'' is the sequel to [[Atelier Iris 2: The Azoth of Destiny]] and the final game in the ''Atelier Iris'' trilogy. | ||
| | |wikipedia = [https://en.wikipedia.org/wiki/Atelier_Iris_3:_Grand_Phantasm Link] | ||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/932321-atelier-iris-3-grand-phantasm Link] | |||
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/atelier-iris-3-grand-phantasm Metacritic]|63/100}} | |||
|eu_rating = 12+ | |||
|au_rating = PG | |||
|na_rating_text = Mild Fantasy Violence, Mild Language, Suggestive Themes, Use of Alcohol | |||
|na_rating = T | |||
|japan_rating = A | |||
|japanese = SLPM-66436 & SLPM-66849 | |||
|english = SLES-54822 & SLUS-21564 | |||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-21564 | ||
|CRCsNTSCU = | |CRCsNTSCU = 4CCC9212 | ||
|releasedateNTSCU = | |releasedateNTSCU = May 29, 2007 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-54822 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = July 26, 2007 <small>(Australia)</small><br />August 3, 2007 | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPM-66436<br />SLPM-66849 <small>(Gust Best Price)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = June 29, 2006<br />September 27, 2007 <small>(Gust Best Price)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
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|Status=2 | |||
|Region=? | |||
|OS=? | |||
|CPU= | |||
|GPU= | |||
|Revision=r1888 | |||
|Graphics=GSDX r2693 | |||
|Sound= | |||
* SPU2-X r2693 1.4.0 | |||
* Lilypad r1853 0.1.0 | |||
|Comments=This is a 2D game, so it doesn't require a high end pc in order to run it at full speed. | |||
|Tester=CKL | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i5 2500K @ 4.3Ghz | |||
|GPU=Nvidia Geforce 9800 GTX+ | |||
|Revision=1.0.0 | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Working great, strangely GS limited, FMVs have vertical lines if using HW mode without native. Use SW mode or native on HW mode | |||
|Tester={{ForumUser|Bositman}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=AMD Athlon 2 X3 460 3,4 ghz | |||
|GPU=Nvidia Geforce 460 GTX | |||
|Revision=1.1.0.r5413 | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=USA v01.60(07/02/2002), Preset Safe, * "Switch software rendering for FMV" (prevent line bug on FMV), Perfect, With this configuration, perfect rendering with scaling X3/X4/X5 | |||
|Tester={{ForumUser|AzazelDC}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=1.1.0 r5565 | |||
|Graphics=GSdx 5559 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=Runs at 300% speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
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== Trivia == | |||
* Original names: '''イリスのアトリエ グランファンタズム''' (SLPM-66436) & (SLPM-66849) | |||
* Also known as '''Iris no Atelier: Grand Fantasm''' (JP) | |||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | |||
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==Known Issues== | |||
{{Issue | |||
|IssueName= | |||
|IsFixed= | |||
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|Description= | |||
|Workaround= | |||
}} | |||
--> | |||
==The gallery== | |||
<gallery> | |||
File:Atelier_Iris_3_Grand_Phantasm_Forum_3.jpg|Atelier Iris 3: Grand Phantasm (SLUS 21564) | |||
File:Atelier_Iris_3_Grand_Phantasm_Forum_1.jpg|Atelier Iris 3: Grand Phantasm (SLPM 66436) | |||
File:Atelier_Iris_3_Grand_Phantasm_Forum_2.jpg|Atelier Iris 3: Grand Phantasm (SLUS 21564) | |||
</gallery> | |||
{{Atelier series}} | |||
{{ForumLinksList|list= | |||
*[http://forums.pcsx2.net/Thread-Atelier-Iris-3-Grand-Phantasm-SLPM-66436-J Atelier Iris 3 - Grand Phantasm (SLPM 66436) (J)] | |||
*[http://forums.pcsx2.net/Thread-Atelier-Iris-3-Grand-Phantasm-SLUS-21564-U--29581 Atelier Iris 3 - Grand Phantasm (SLUS 21564) (U)]}} |
Latest revision as of 19:07, 12 July 2023
Developer(s): Gust
Publisher(s): Gust (JP), NIS America (US), THQ (AU), Koei (EU)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic: 63/100
Game description: A long time has passed since the great destruction of the first civilization and now people once again are unlocking the mystery surrounding the dimensional gates and adventuring to unforeseen territory, seeking the magical book of infinite wisdom. With the fast paced ACCB system, battle sequences are ordered by cards that represent the characters' action order. An innovative change for Atelier Iris 3 is the introduction of a symbol encounter system, in which players no longer randomly encounter enemies, but visually confirm and engage them.
Atelier Iris 3: Grand Phantasm is the sequel to Atelier Iris 2: The Azoth of Destiny and the final game in the Atelier Iris trilogy.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? | r1888 | GSDX r2693 |
|
This is a 2D game, so it doesn't require a high end pc in order to run it at full speed. | CKL | |
NTSC-U | Windows |
|
1.0.0 | GSDX |
|
Europe v01.70(27/02/2003), Recommended,MTVU, Working great, strangely GS limited, FMVs have vertical lines if using HW mode without native. Use SW mode or native on HW mode | |
NTSC-U | Windows |
|
1.1.0.r5413 | GSDX |
|
USA v01.60(07/02/2002), Preset Safe, * "Switch software rendering for FMV" (prevent line bug on FMV), Perfect, With this configuration, perfect rendering with scaling X3/X4/X5 | |
NTSC-U | Windows |
|
1.1.0 r5565 | GSdx 5559 SSE41 |
|
Runs at 300% speed. |
Trivia
- Original names: イリスのアトリエ グランファンタズム (SLPM-66436) & (SLPM-66849)
- Also known as Iris no Atelier: Grand Fantasm (JP)
The gallery
-
Atelier Iris 3: Grand Phantasm (SLUS 21564)
-
Atelier Iris 3: Grand Phantasm (SLPM 66436)
-
Atelier Iris 3: Grand Phantasm (SLUS 21564)
|