Atelier Iris 3: Grand Phantasm: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = Grand Phantasm.jpg
|image            = Grand Phantasm.jpg
|caption          =  
|caption          =  
|developer        = Gust
|developer        = Gust
|publisher        = [[Gust]] (JP), [[Nippon Ichi Software|NIS America]] (US), [[THQ]] (AU), [[Koei]] (EU)
|genre            = RPG
|genre            = RPG
|gameinfo          =  
|gameinfo          = A long time has passed since the great destruction of the first civilization and now people once again are unlocking the mystery surrounding the dimensional gates and adventuring to unforeseen territory, seeking the magical book of infinite wisdom. With the fast paced ACCB system, battle sequences are ordered by cards that represent the characters' action order. An innovative change for ''Atelier Iris 3'' is the introduction of a symbol encounter system, in which players no longer randomly encounter enemies, but visually confirm and engage them.
|wikipedia        = [http://en.wikipedia.org/wiki/Atelier_Iris_3:_Grand_Phantasm Link]
 
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/atelier-iris-3-grand-phantasm Metacritic]
''Atelier Iris 3: Grand Phantasm'' is the sequel to [[Atelier Iris 2: The Azoth of Destiny]] and the final game in the ''Atelier Iris'' trilogy.
|reviewscore      = 63/100
|wikipedia        = [https://en.wikipedia.org/wiki/Atelier_Iris_3:_Grand_Phantasm Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/932321-atelier-iris-3-grand-phantasm Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/atelier-iris-3-grand-phantasm Metacritic]|63/100}}
|eu_rating        = 12+
|au_rating        = PG
|na_rating_text    = Mild Fantasy Violence, Mild Language, Suggestive Themes, Use of Alcohol
|na_rating        = T
|japan_rating      = A
|japanese          = SLPM-66436 &  SLPM-66849
|english          = SLES-54822 & SLUS-21564
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =  
|serialsPAL        = SLES-54822
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = July 26, 2007
|releasedatePAL    = July 26, 2007 <small>(Australia)</small><br />August 3, 2007
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66436
|serialsNTSCJ      = SLPM-66436<br />SLPM-66849 <small>(Gust Best Price)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = June 29, 2006
|releasedateNTSCJ  = June 29, 2006<br />September 27, 2007 <small>(Gust Best Price)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=This is a 2D game, so it doesn't require a high end pc in order to run it at full speed.
|Comments=This is a 2D game, so it doesn't require a high end pc in order to run it at full speed.
|Tester=CKL
|Tester=CKL
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.3Ghz
|GPU=Nvidia Geforce 9800 GTX+
|Revision=1.0.0
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Working great, strangely GS limited, FMVs have vertical lines if using HW mode without native. Use SW mode or native on HW mode
|Tester={{ForumUser|Bositman}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=AMD Athlon 2 X3 460 3,4 ghz
|GPU=Nvidia Geforce 460 GTX
|Revision=1.1.0.r5413
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v01.60(07/02/2002), Preset Safe, * "Switch software rendering for FMV" (prevent line bug on FMV), Perfect, With this configuration, perfect rendering with scaling X3/X4/X5
|Tester={{ForumUser|AzazelDC}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5565
|Graphics=GSdx 5559 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs at 300% speed.
|Tester={{ForumUser|General-Plot}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->
== Trivia ==
* Original names: '''イリスのアトリエ グランファンタズム''' (SLPM-66436) & (SLPM-66849)
* Also known as '''Iris no Atelier: Grand Fantasm''' (JP)




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==The gallery==
==The gallery==
<gallery>
<gallery>
File:Atelier_Iris_3_Grand_Phantasm_Forum_3.jpg|Atelier Iris 3: Grand Phantasm (SLUS 21564)
File:Atelier_Iris_3_Grand_Phantasm_Forum_1.jpg|Atelier Iris 3: Grand Phantasm (SLPM 66436)
File:Atelier_Iris_3_Grand_Phantasm_Forum_1.jpg|Atelier Iris 3: Grand Phantasm (SLPM 66436)
File:Atelier_Iris_3_Grand_Phantasm_Forum_2.jpg|Atelier Iris 3: Grand Phantasm (SLUS 21564)
File:Atelier_Iris_3_Grand_Phantasm_Forum_2.jpg|Atelier Iris 3: Grand Phantasm (SLUS 21564)

Latest revision as of 19:07, 12 July 2023

Atelier Iris 3: Grand Phantasm

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Fantasy Violence, Mild Language, Suggestive Themes, Use of Alcohol)
PEGI rating: 12+
OFLC rating: PG
Widescreen patch available
Languages supported:
English: SLES-54822 & SLUS-21564
Japanese: SLPM-66436 & SLPM-66849
Region NTSC-U:
Serial numbers: SLUS-21564
Release date: May 29, 2007
CRCs: 4CCC9212
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54822
Release date: July 26, 2007 (Australia)
August 3, 2007
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66436
SLPM-66849 (Gust Best Price)
Release date: June 29, 2006
September 27, 2007 (Gust Best Price)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Gust
Publisher(s): Gust (JP), NIS America (US), THQ (AU), Koei (EU)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic63/100
Game description: A long time has passed since the great destruction of the first civilization and now people once again are unlocking the mystery surrounding the dimensional gates and adventuring to unforeseen territory, seeking the magical book of infinite wisdom. With the fast paced ACCB system, battle sequences are ordered by cards that represent the characters' action order. An innovative change for Atelier Iris 3 is the introduction of a symbol encounter system, in which players no longer randomly encounter enemies, but visually confirm and engage them.

Atelier Iris 3: Grand Phantasm is the sequel to Atelier Iris 2: The Azoth of Destiny and the final game in the Atelier Iris trilogy.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ? r1888 GSDX r2693
  • SPU2-X r2693 1.4.0
  • Lilypad r1853 0.1.0
This is a 2D game, so it doesn't require a high end pc in order to run it at full speed. CKL
NTSC-U Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Nvidia Geforce 9800 GTX+
1.0.0 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, Working great, strangely GS limited, FMVs have vertical lines if using HW mode without native. Use SW mode or native on HW mode
NTSC-U Windows
  • AMD Athlon 2 X3 460 3,4 ghz
  • Nvidia Geforce 460 GTX
1.1.0.r5413 GSDX
  • SPU2-X
  • ?
USA v01.60(07/02/2002), Preset Safe, * "Switch software rendering for FMV" (prevent line bug on FMV), Perfect, With this configuration, perfect rendering with scaling X3/X4/X5
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5565 GSdx 5559 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 300% speed.


Trivia

  • Original names: イリスのアトリエ グランファンタズム (SLPM-66436) & (SLPM-66849)
  • Also known as Iris no Atelier: Grand Fantasm (JP)



The gallery

Public compatibility forum links