Armored Core 3: Difference between revisions
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|caption = Armored Core 3 | |caption = Armored Core 3 | ||
|developer = From Software | |developer = From Software | ||
|genre = Action, | |genre = Action, TPS | ||
|gameinfo = Armored Core Series | |gameinfo = Armored Core Series | ||
|wikipedia = [http://en.wikipedia.org/wiki/Armored_Core_3 Link] | |wikipedia = [http://en.wikipedia.org/wiki/Armored_Core_3 Link] | ||
|reviewlinks = http://ps2.ign.com/articles/370/370438p1.html | |reviewlinks = [http://ps2.ign.com/articles/370/370438p1.html IGN] | ||
|reviewscore = 7.3 | |reviewscore = 7.3/10 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = | ||
|CRCsNTSCU = FDB4D261 | |CRCsNTSCU = FDB4D261 | ||
|releasedateNTSCU = September 10, 2002 | |releasedateNTSCU = September 10, 2002 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25112 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = April 1, 2002 | |releasedateNTSCJ = April 1, 2002 |
Revision as of 08:29, 27 November 2014
Developer(s): From Software
Genre: Action, TPS
Wikipedia: Link
Game review links: IGN
Game review score: 7.3/10
Game description: Armored Core Series
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 x64 |
|
0.9.9 r5037 | GSDX r5065 |
|
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. | Evolution |
NTSC-U | Windows 7 x64 |
|
1.2.1 | GSDX 0.1.16 (r5875) |
|
60fps in menus, 55-60fps in-game (with two enemies onscreen). | Evolution |
Known Issues
Vertical lines
- Type: Note (not an issue)
- Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
- Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
GSDX Settings
- Interlacing: Bob ttf seems to work the best.
- Internal Resolution Sticking to doubles prevents shaking/offset glitches.
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