Ace Combat 5: The Unsung War: Difference between revisions
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|genre = Simulation | |genre = Simulation | ||
|wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link] | |wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/562459-ace-combat-5-the-unsung-war Link] | ||
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2004/10/26/ace-combat-5-the-unsung-war IGN]|9.3/10}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2004/10/26/ace-combat-5-the-unsung-war IGN]|9.3/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war Metacritic]|84/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/ace-combat-5-the-unsung-war-review/1900-6111374/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_acecombat5_ps2 Eurogamer]|6/10}} | ||
|gameinfo = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. | |gameinfo = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-52424<br />SCED-53081 <small>(Demo)</small><br />SCED-53115 <small>(Demo, elf serial of SCED-53081)</small> | |serialsPAL = SCES-52424<br />SCED-53081 <small>(Demo)</small><br />SCED-53115 <small>(Demo, elf serial of SCED-53081)</small> | ||
|CRCsPAL = | |CRCsPAL = 1D54FEA9 | ||
|releasedatePAL = February 18, 2005 | |releasedatePAL = February 18, 2005 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
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|Revision=1.2.1 (r5875) | |Revision=1.2.1 (r5875) | ||
|Graphics=GSDx (r5875) | |Graphics=GSDx (r5875) | ||
< | <!--; | ||
* Renderer: Direct3D11 (Software) | * Renderer: Direct3D11 (Software) | ||
* Extra Rendering Threads: 3 | * Extra Rendering Threads: 3 | ||
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** Enable FXAA | ** Enable FXAA | ||
** Enable FX Shader | ** Enable FX Shader | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 (r5830) | * SPU2-X 2.0.0 (r5830) | ||
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|Revision=1.5.0 (dev-2242) | |Revision=1.5.0 (dev-2242) | ||
|Graphics=GSDx32-SSE4 | |Graphics=GSDx32-SSE4 | ||
< | <!--; | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution 3xNative | * Internal Resolution 3xNative | ||
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** Half-pixel Offset - Special (Texture Agressive) | ** Half-pixel Offset - Special (Texture Agressive) | ||
** Round Sprite - Half | ** Round Sprite - Half | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=v1.6.0 | |Revision=v1.6.0 | ||
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | |Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | ||
< | <!--; | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Large Framebuffer | * Large Framebuffer | ||
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* Date Accuracy: Fast (Default) | * Date Accuracy: Fast (Default) | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
* Edge Anti-aliasing | * Edge Anti-aliasing | ||
* Rendering threads: 2 | * Rendering threads: 2 | ||
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* External Shader | * External Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.5.0 | |Revision=1.5.0 | ||
|Graphics=GSDx 1.1.0 | |Graphics=GSDx 1.1.0 | ||
< | <!--; | ||
[Renderer Settings] | [Renderer Settings] | ||
* Renderer > OpenGL Hardware | * Renderer > OpenGL Hardware | ||
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* Texture Filtering of Display > TRUE | * Texture Filtering of Display > TRUE | ||
* FXAA Shader > TRUE | * FXAA Shader > TRUE | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Missing Clouds | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description= In Hardware mode clouds are invisible. | |||
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Burst Missile Visual Artifacts | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect. | |||
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Broken terrain textures | |IssueName=Broken terrain textures |
Latest revision as of 10:15, 27 March 2024
Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEI (AS, KO), SCEE (EU)
Genre: Simulation
Wikipedia: Link
Game review links: IGN: 9.3/10, Metacritic: 84/100, GameSpot: 8.3/10, Eurogamer: 6/10
Game description: Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 | GSdx (r4600) |
|
BIOS: US 2.30/Japan 2.20, Running from ISO results in VERY smooth 60.1/59.9 FPS, excellent quality game. Tested vsync, 16:9, 6x Native Scaling, Direct3D11 Hardware, Bob tff interlacing. Only problem was 6 black vertical pixel lines evenly distributed across the screen. | HomerPepsi |
NTSC-U | Windows |
|
1.1.0 (r5517) | GSdx SSE41 (r5464) |
|
Status goes from in-game to playable. Runs near full speed. Picture has lines in it if gsdx is in Hardware mode. Looks fine in Software mode. | |
NTSC-U | Windows |
|
1.2.0 (r5919) | GSdx SSE41 (r5912) |
|
Runs above full speed. Same graphics issues as before with lines in picture is Hardware mode is used. | |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 (r5873) | GSdx 0.1.16 (r5875) |
|
BIOS: v2.0. Game had 6-8 thin black lines that run vertically when up scaled. GSdx renderer: Direct3D9 (Hardware). In Direct3D10 (Hardware) the ground did not seem to be rendering properly. However when switch to Direct3D9 (Hardware or software rendering the ground glitch is fixed. | Zrooney |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 (r5875) | GSDx (r5875) |
|
Runs smoothly throughout at average 57-63 FPS. | sldfghtrike |
PAL | Windows 7 64-Bit |
|
v1.5.0 (dev-467) | Default | Default | Vertical lines in hardware mode, can be fixed with Align Sprite hack. Terrain texture issues, only fixable in Software mode with Mipmapping enbaled. Plays fine otherwise. | FlatOut |
NTSC-U | Windows 7 64-Bit |
|
1.5.0 (dev-2242) | GSDx32-SSE4 |
|
Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | Daemit |
NTSC-U | Windows 8.1, 64-Bit |
|
v1.6.0 | GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 |
|
This game works much better than the 4th part of the franchise (there are just a lot of bugs and a lot of problems). The game runs at 1080p 60 FPS, without freezes, bugs and brakes on OpenGL rendering (Hardware). | Chern40+7 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Ubuntu 16.04 |
|
1.5.0 | GSDx 1.1.0 |
|
BIOS: Europe 2.30, This game runs extremely smoothly. No graphical or audio errors were encountered other than the broken terrain textures, which are fixed by enabling Mipmapping. | Entheogen |
Trivia
- Original names: エースコンバット5 ジ・アンサング・ウォー (SLPS-25418) & (SLPS-73218), 에이스 컴뱃 5: 디 언성 워 (SCKA-20042)
- Also known as Ace Combat: Squadron Leader (EU)
Known Issues
Missing Clouds
- Status: Fixed
- Type: Minor
- Description: In Hardware mode clouds are invisible.
- Workaround: This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
Burst Missile Visual Artifacts
- Status: Fixed
- Type: Minor
- Description: In Hardware mode there are square visual artifacts around the Burst Missle effect.
- Workaround: This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
Broken terrain textures
- Status: Fixed
- Type: Serious
- Description: Terrain textures to appear completely bugged from a certain distance.
- Workaround: This can be resolved with recent PCSX2 v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions switch to Software mode by setting Renderer to any of the "(Software)" options, and make sure Mipmapping is enabled in Software Mode Settings(or press the insert key in-game to toggle mipmapping).
Vertical lines
- Status: Fixed
- Type: Minor
- Description: Several vertical lines appear spread accross the screen in Hardware mode.
- Workaround: Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the Align Sprite hack.
Thin Lines
- Status: Fixed
- Type: Minor
- Description: Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode.
- Workaround: Go to Config > Video(GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", turn on "Enable HW Hacks", go to Configure Hacks, and enable the Unscale Point Line hack.
Gameplay Screenshots
|
- Games rated A in Japan
- Games rated T in North America
- Games rated 12+ in Europe
- Games rated ALL in Korea
- Games with widescreen support
- GPU intensive games
- CPU intensive games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Korean language
- Games
- Playable games
- Simulation
- Games by Project Aces