Burnout 3: Takedown
Developer(s): Criterion Games
Publisher(s): EA Games (US), Electronic Arts (EU, AU, JP, US)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic: 93/100
Game description: Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
r1888 | GSDX r2693 0.1.16 |
|
30-40. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible. | Sev7en77 |
NTSC-U | ? |
|
r4600 | GSDX r4600 0.1.16 |
|
Runs perfectly fine (60FPS at most time), but for a lot of graphic glitches. | DelusionalLogic |
NTSC-U | ? |
|
r5179 | GSDX r5179 0.1.16 |
|
Works great, check known issues for a workaround for the sky | Bositman |
NTSC-U | Windows |
|
1.0.0 | GSDX |
|
Europe v01.70(27/02/2003), Recommended,MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns)., | Bositman |
NTSC-U | Windows |
|
1.1.0 r5576 | GSdx 5570 SSE41 [23 02 2013] |
|
Runs above full speed., Same graphics errors as before. | |
NTSC-U | Windows |
|
1.1.0 r5852 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Issues and workarounds the same as listeed above by Bositman. | |
NTSC-U | Windows |
|
1.3.0 (06/18/2014) | GSDX |
|
USA v02.20(10/02/2006), I can confirm about the sky bug again,already said by Bositman,the solution gaved work fine too.Sky still fixed if the method. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.3.1-182 (GIT)
|
GSdx 0.1.16 SSE4
|
|
BIOS: USA 2.30, | Ryudo |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
1.0.0 r5409 | GSDX 0.1.16 (OpenGL Software) |
|
USA 02.30, 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus | GENiEBEN |
NTSC-U | openSuse Tumbleweed x64 |
|
1.2.2+git20150119.0812-1.5 | GSDX-OGL 0.1.16 (hardware/software) |
|
Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 fps if not using fgrlx. | joder666 |
Trivia
- Original names: バーンアウト3:テイクダウン (SLPM-65719) & (SLPM-65958) & (SLPM-66962), 번아웃 3: 테이크 다운 (SLKA-25206)
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
Known Issues
Shader Issues in Multiplayer
- Status: Active
- Type: Severe
- Description: In multiplayer, bars of white obscure much of both split screens.
- Workaround: Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), and enable Texture Filtering. Not sure whether both are necessary but this works.
Black Sky / Shattered Car Window Effect is Missing
- Status: Active
- Type: Minor
- Description: Sky is rendered black and car windows don't appear broken after a crash.
- Workaround: Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged.
Broken Fog
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: Fog in this game is not properly emulated and does not appear as a result.
- Workaround: Use Software mode.
Purple Windows/Textures Under 16:9 Mode
- Status: Active
- Type: Major
- Affected Game Versions: All
- Description: Bugged textures when booting the game via System->Boot CDVD (full).
- Workaround: Use current development version (Tested on PAL/NTSC with Hardware OpenGL Mode)
Sun is Visible Through Walls
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: The sun can be seen through walls and objects.
- Workaround: No workaround is available at this time.
Dulled Surfaces
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
- Workaround: Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL(Hardware)" and set Blending Unit Accuracy to "High" or above. Or select any of the Software renderers.
Missing Blur Effects
- Status: Fixed
- Type: Minor
- Affected Game Versions: All
- Description: Blur effects when moving fast are missing.
- Workaround: Update to the latest nightly version of PCSX2.
Grey Lines Within Text
- Status: Fixed
- Type: Minor
- Affected Game Versions: All
- Description: Some text has light grey lines running inside each character e.g. the "BEST" text in Time Attack.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
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